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- Instructional Technologies [x]
- Simulations [x]
- Student Engagement and Interaction (21)
- Teaching and Learning (21)
- E-Learning (11)
- Learning (11)
- Games and Gaming (9)
- Instructional Design (7)
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- Information Technology Management and Leadership (6)
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EDUCAUSE Library Items for Simulations
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Teaching Nurse Anesthesia in a Second Life Operating Room Simulation
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October 29, 2008
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A session at the EDUCAUSE 2008 Annual Conference
An operating room simulation was developed in Second Life to teach KUMC Nurse Anesthesia students basic operating room procedures. This presentation will describe the design, development, usability…
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Teaching and Learning in Second Life
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October 31, 2008
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A session at the EDUCAUSE 2008 Annual Conference
This presentation will examine teaching techniques in virtual environments, particularly Second Life, from the perspectives of an instructor and instructional designer and demonstrate how a second-…
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Using Computer-Simulated Case-Based Scenarios to Improve Learning
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March 18, 2008
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A session at the ELI 2008 Online Spring Focus Session
An online virtual case-based management system was developed to provide an interactive learning portal using simulated case scenarios, collaborative learning, decision support, and real-time assess…
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Using Computer-Simulated Haptic Force Feedback for Learning
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January 28, 2008
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A session at the ELI Annual Meeting 2008
Many concepts often require learners to build abstract mental models that involve invisible factors such as intangible force fields and interactions among charged particles. This session will provi…
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Why Today’s Students Value Authentic Learning
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October 2, 2007
Authentic learning engages students in the multidisciplinary problem solving and critical thinking researchers and experts use every day. While the concept isn't new, it is receiving renewed…
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Implementing Authentic Tasks in Web-Based Learning Environments
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July 30, 2007
Implementing Authentic Tasks in Web-Based Learning Environments The instructor's inclusion of authentic activities improves the quality of student interaction and learning in online class…
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Authentic Learning for the 21st Century: An Overview
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January 1, 2007
Learning-by-doing is generally considered the most effective way to learn. The Internet and a variety of emerging communication, visualization, and simulation technologies now make it possible to…
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ELI Innovations & Implementations—Mekong e-Sim: A Cross-Disciplinary Online Role-Play Simulation
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January 1, 2006
Primarily developed by Australia's University of Adelaide and University of Technology, Sydney, the Mekong e-Sim is an online learning environment that immerses students in the complexities of…
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Web-Enabled Simulations: Exploring the Learning Process
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January 1, 2005
Web-Enabled Simulations: Exploring the Learning Process The Wharton School explores whether Web-enabled simulations provide new ways of learning that are fundamentally unlike traditional metho…
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Adopting Digital Technologies in the Classroom: 10 Assessment Questions
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January 1, 2004
Adopting Digital Technologies in the Classroom: 10 Assessment Questions Answering 10 questions will help guide faculty in adopting digital technology for the classroom By David J. Staley …

















