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- Simulations [x]
- Student Engagement and Interaction (50)
- Teaching and Learning (50)
- E-Learning (21)
- Games and Gaming (21)
- Instructional Technologies (21)
- Learning (19)
- Information Technology Management and Leadership (17)
- Virtual Community (14)
- Virtual Worlds (11)
- Teaching (10)
- Instructional Design (7)
- Learners (7)
- Mobile Learning (7)
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EDUCAUSE Library Items for Simulations
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7 Things You Should Know About Gamification
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August 10, 2011
Gamification is the application of game elements in non-gaming situations , often to motivate or influence behavior. The rewards or the spirit of competition can spur students’ concentratio…
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Lone Star College Nursing: Using Technology to Enhance Student Success
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February 23, 2011
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A session at the EDUCAUSE West/Southwest Regional Conference 2011
In collaboration and partnership with our faculty, Lone Star College System Office of Technology Services provides multiple avenues not only to enhance nursing students' learning but also to b…
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Hands-On Engagement Through Simulations
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February 22, 2011
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A session at the EDUCAUSE West/Southwest Regional Conference 2011
This special "Experience IT" session is designed to offer a hands-on, highly interactive introduction to an emerging tool and explore its potential impact for professional development and…
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Learning through Situated Simulations: Exploring Mobile Augmented Reality
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January 18, 2011
This ECAR research bulletin illustrates and reports on a series of experiments with situated simulations that have been tested with students in real environments in Norway, Athens, and Rome over…
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Scientific Advances and Information Technology: Meeting Researchers’ Needs in a New Era of Discovery
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June 1, 2010
This ECAR case study from the University of Washington discusses the key findings of the University of Washington “Conversations with UW Researchers” project and the UW 2008 Faculty Survey o…
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Using a Simulation-Game for Implementing an IT Strategic Plan
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March 16, 2010
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A session at the EDUCAUSE Midwest Regional Conference 2010
A game activity called StrategyQuest was developed and successfully used at the University of Wisconsin–Madison to help faculty, staff, and students think through the process of implementing a ca…
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The Next Best Thing to Recess: Teaching Biology in Second Life
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February 18, 2010
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A session at the EDUCAUSE Southwest Regional Conference 2010
This session will discuss a nonmajors genetics class held entirely in world in Second Life. Most of the course content is presented through a guided series of virtual experiments. Students can work…
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Simulation Technologies in Higher Education: Uses, Trends, and Implications
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February 9, 2010
This ECAR research bulletin focuses on the rapid growth in the use of simulation technologies in higher education and the implications this will have for information technology planning and poli…
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Expanding Educational Realities: Exploring Interactive and Immersive Learning Experiences
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January 20, 2010
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A session at the ELI Annual Meeting 2010
Today's students are increasingly choosing to move beyond the traditional physical classroom educational model. The Internet has created an educational evolution fostering learner-centered env…
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CyberCIEGE
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January 13, 2010
CyberCIEGE enhances cyber security education and training through an extensible resource management video game similar to SimCity™ and RollerCoaster Tycoon®. In the CyberCIEGE virtual world, p…

















