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- Simulations [x]
- Student Engagement and Interaction (50)
- Teaching and Learning (50)
- E-Learning (21)
- Games and Gaming (21)
- Instructional Technologies (21)
- Learning (19)
- Information Technology Management and Leadership (17)
- Virtual Community (14)
- Virtual Worlds (11)
- Teaching (10)
- Instructional Design (7)
- Learners (7)
- Mobile Learning (7)
- IT Integration (6)
- Assessment and Evaluation (5)
- Distributed Computing (5)
- Millennials (5)
- Networking and Emerging Technologies (5)
- Online Teaching Strategies (5)
EDUCAUSE Library Items for Simulations
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Virtual World Learning Spaces: Developing a Second Life Operating Room Simulation
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March 26, 2009
Key Takeaways A real-world approach to virtual learning spaces brings similar constraints on the types of teaching and learning possible in the virtual spaces. An alternative appr…
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Automated Media Capture of Clinical Simulation in Nursing Education: Implications for Higher Education
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March 24, 2009
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A session at the EDUCAUSE Midwest Regional Conference 2009
The Indiana University School of Nursing has implemented an automated recording system for archiving and live streaming of nursing student experiences in high-fidelity clinical simulations. This pr…
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IT Engagement in the Future of Medical Education
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December 9, 2008
This ECAR research bulletin focuses on how the latest wave of information technology advances is shaping the future of medical education to achieve the reform objectives outlined by the Associat…
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Teaching Nurse Anesthesia in a Second Life Operating Room Simulation
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October 29, 2008
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A session at the EDUCAUSE 2008 Annual Conference
An operating room simulation was developed in Second Life to teach KUMC Nurse Anesthesia students basic operating room procedures. This presentation will describe the design, development, usability…
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Teaching and Learning in Second Life
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October 31, 2008
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A session at the EDUCAUSE 2008 Annual Conference
This presentation will examine teaching techniques in virtual environments, particularly Second Life, from the perspectives of an instructor and instructional designer and demonstrate how a second-…
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New ELI 7 Things... Explores Gamification
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August 12, 2011
Gamification is the application of game elements in non-gaming situations, often to motivate or influence behavior. The rewards or the spirit of competition can spur students’ concentr…
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Virtual Worlds? "Outlook Good"
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September 15, 2008
© 2008 AJ Kelton. The text of this article is licensed under the Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License ( http://creativecommons.org/licenses/by-nc-nd/3.0/ …
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Using Computer-Simulated Case-Based Scenarios to Improve Learning
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March 18, 2008
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A session at the ELI 2008 Online Spring Focus Session
An online virtual case-based management system was developed to provide an interactive learning portal using simulated case scenarios, collaborative learning, decision support, and real-time assess…
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Using Computer-Simulated Haptic Force Feedback for Learning
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January 28, 2008
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A session at the ELI Annual Meeting 2008
Many concepts often require learners to build abstract mental models that involve invisible factors such as intangible force fields and interactions among charged particles. This session will provi…
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GameQuest: Creating an Education Game Program for Higher Ed (Learning Technology)
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January 28, 2008
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A session at the ELI Annual Meeting 2008
Experience our quest for a campus-wide program that explores teaching and learning with simulations and games. This interactive presentation uses the game structure of a quest to involve the audien…


















