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EDUCAUSE Library Items for Simulations
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The Future of Online Teaching and Learning in Higher Education: The Survey Says…
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January 1, 2006
The Future of Online Teaching and Learning in Higher Education: The Survey Says... A survey substantiates some ideas about online learning and refutes others By Kyong-Jee Kim and Curt…
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ELI Innovations & Implementations—Mekong e-Sim: A Cross-Disciplinary Online Role-Play Simulation
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January 1, 2006
Primarily developed by Australia's University of Adelaide and University of Technology, Sydney, the Mekong e-Sim is an online learning environment that immerses students in the complexities of…
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Learning by Doing: A Comprehensive Guide to Simulations, Computer Games and Pedagogy in e-Learning and Other Educational Experiences;
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January 1, 2006
Recommended Reading Clark Aldrich John Wiley and Sons, 2005 $60.00, 400 pp. ISBN 0-7879-7735-7 Reviewed by Deborah Keyek-Franssen Two recurring thoughts gave…
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Serious Games: Incorporating Video Games in the Classroom
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January 1, 2006
Serious Games: Incorporating Video Games in the Classroom Games designed using sound pedagogy actively engage the Net Generation in learning By Leonard A. Annetta , Marshall R. Murray …
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New Media and Learning in the 21st Century
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January 1, 2006
© 2006 Lev S. Gonick EDUCAUSE Review, vol. 41, no. 1 (January/February 2006): 68–69. New Media and Learning in the 21st Century Lev S. Gonick Lev S. Gonick is Vice …
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Web-Enabled Simulations: Exploring the Learning Process
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January 1, 2005
Web-Enabled Simulations: Exploring the Learning Process The Wharton School explores whether Web-enabled simulations provide new ways of learning that are fundamentally unlike traditional metho…
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Virtual Dissection and Physical Collaboration
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January 1, 2005
This paper explores how software can be designed for individual use or for collaboration in the physical or virtual world, focusing on physical collaboration. The case study explored is the design …
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Games, Simulation, and the Military Education Dilemma
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January 1, 2002
Macedonia reports that the U.S. military culture has accepted computer gaming as a powerful tool for remaking the armed forcesin preparation for the new realities of the 21st century. Themilitary r…
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Planning for Neomillennial Learning Styles
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January 1, 2005
Current Issues Planning for Neomillennial Learning Styles Shifts in students’ learning style will prompt a shift to active construction of knowledge through mediated immersion By …
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Adopting Digital Technologies in the Classroom: 10 Assessment Questions
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January 1, 2004
Adopting Digital Technologies in the Classroom: 10 Assessment Questions Answering 10 questions will help guide faculty in adopting digital technology for the classroom By David J. Staley …

















