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Filter by type
- Articles, Briefs, Papers, and Reports [x]
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- Social Media [x]
- Student Engagement and Interaction [x]
- Virtual Community [x]
- Teaching and Learning (8)
- Teaching (6)
- Virtual Worlds (4)
- Games and Gaming (3)
- Instructional Technologies (3)
- Internet and Web Applications (3)
- Learning (3)
- Network Applications (3)
- Networking and Emerging Technologies (3)
- Web 2.0 (3)
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EDUCAUSE Staff Picks
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ERO Video Conversation: Teaching the Net Generation, EDUCAUSE Review Online, November 2012
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ECAR Study of Undergraduate Students and Information Technology, 2012
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Using Flickr for Media-Rich Classes, EDUCAUSE Review Online, October 2012
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7 Things You Should Know About Social Content Curation, ELI, October 2012
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Developing Social Media Guidance,EDUCAUSE Live! Webinar, April 2012
Library Items on this Topic
EDUCAUSE Library Items for Social Media
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I'm Not Your Friend: Social Networking in University Classes
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July 18, 2012
Nicol Howard is Adjunct Faculty and a PhD Candidate at Chapman University. Key Takeaways What happens when an instructor implements social networking in undergradua…
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A Dialogue for Engagement
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October 7, 2010
© 2010 Malcolm Brown, Mark Auslander, Kelly Gredone, David Green, Bruce Hull, and Walt Jacobs. The text of this article is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs …
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Higher Education as Virtual Conversation
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September 15, 2008
© 2008 Sarah Robbins-Bell EDUCAUSE Review, vol. 43, no. 5 (September/October 2008) Higher Education as Virtual Conversation Sarah Robbins-Bell (“Intellagirl Tully”) Sarah R…
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7 Things You Should Know About Flickr
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February 15, 2008
Flickr is a photo-sharing website where anyone can upload and tag photos, browse others' photos, and add comments and annotations. Users can create photo sets and collections to manage conte…
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Second Life: Reaching into the Virtual World for Real-World Learning
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August 14, 2007
This research bulletin examines the current state of Second Life in relation to the educational environment. Although literature about virtual worlds dates back many years, this bulletin reflects…
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2007 Horizon Report
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January 1, 2007
The 2007 Horizon Report looks at six selected areas--"User-Created Content," "Social Networking," "Mobile Phones," "Virtual Worlds," "New Scholarship …
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Simulations, Games, and Learning
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January 1, 2006
Exploring games and education is inherently controversial. Even the name implies games don't involve work. However, today's games are complex, require collaboration and strenuous time c…
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Using Interaction in Online Discussion Boards
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January 1, 2005
Research in Brief Using Interaction in Online Discussion Boards Successfully fostering interaction in online courses requires incorporating both instructional and social types of interactio…


















