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- Student Engagement and Interaction [x]
- Teaching and Learning (515)
- Information Technology Management and Leadership (208)
- Instructional Technologies (178)
- Learning (160)
- Games and Gaming (151)
- E-Learning (141)
- Teaching (98)
- Learners (78)
- Virtual Community (76)
- Social Media (69)
- Distributed Computing (67)
- Mobile Computing (66)
- Networking and Emerging Technologies (65)
- Instructional Design (62)
- Institutional Management (59)
- IT Integration (58)
- Simulations (51)
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- Students (47)
Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Student Engagement and Interaction
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Student Engagement and Interaction True Student Engage…
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New Technology-based Models for Postsecondary Learning: Conceptual Frameworks and Research Agendas
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June 3, 2013
This report is the result of a National Science Foundation-Sponsored Computing Research Association Workshop held at MIT on January 9-11, 2013. This workshop developed a framework for understan…
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Keeping Up With... Gamification
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May 31, 2013
The May 2013 ACRL Keeping Up With… publication provides a brief overview of gamification in the library. The May 2013 ACRL Keeping Up With…
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Higher Education in the Ultra-Connected Age
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April 25, 2013
New forms of scholarship, new educational pathways , and new interconnections and dependencies characterize the digitally rich landscape of higher education today. We are living and workin…
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Creating Shared Learning Spaces: The North Quad Experience
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May 6, 2013
Key Takeaways The University of Michigan's North Quadrangle Residential and Academic Complex was designed to foster experiential learning opportunities and encourage gro…
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Quest Atlantis: Learning Through Transformational Play
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November 20, 2012
“Profiles of Next Generation Learning” is a new video series produced by Next Generation Learning Challenges (NGLC) and the Bill & Melinda Gates Foundation . Each video explores the wa…
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iCivics: Preparing Young Americans for the 21st Century
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November 20, 2012
"Profiles of Next Generation Learning" is a new video series produced by Next Generation Learning Challenges (NGLC) and the Bill & Melinda Gates Foundation . Each video explores …
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Measuring Learner Engagement in Computer-Equipped College Classrooms
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April 1, 2008
Although engagement and learning appear linked, quantitatively measuring this relationship is challenging. New technologies offer a window into studying the interactions among classroom activi…
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Immersive Interfaces for Engagement and Learning
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January 1, 2009
Immersion is the subjective impression that one is participating in a comprehensive, realistic experience. Interactive media now enable various degrees of digital immersion. The more a virtual im…
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2013 Horizon Report
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February 4, 2013
Produced by ELI and NMC each year, the Horizon Report describes six areas of emerging technology that will have significant impact on higher education and creative expression over the next one to…

















