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Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- How an App Helps Low-Income Students by Turning College Life Into a Game, Chronicle of Higher Education, August 24, 2015. Ball State University is in its second year of offering a mobile application called “Ball State Achievements”. The app essentially gamifies their college experience; they earn points for engaging in specific aspects of campus life, which can then be cashed in to purchase items in the university’s bookstore or on-campus Starbucks.
- Engaging Students with a Mobile App, EDUCAUSE Review, March 2015. A mobile app that facilitates social engagement while letting administrators measure levels of use and track emotional trends and potential problems among the student body serves both communities.
- 2014 Student and Faculty Technology Research Studies. This hub contains the 2014 student and faculty studies from the EDUCAUSE Technology Research in the Academic Community research series. In 2014, ECAR collaborated with 151 institutions to collect responses from 17,451 faculty respondents across 13 countries about their technology experiences. ECAR also collaborated with 213 institutions to collect responses from 75,306 undergraduate students about their technology experiences.
- Setting the Stage for Digital Engagement: A Five-Step Approach, EDUCAUSE Review, September/October 2014. The practical, pedagogical, and privacy implications of a smart, connected digital campus engaged with its constituents have yet to play out. To handle whatever comes next, colleges and universities must be well positioned today, with effective strategies in place.
- ELI 7 Things You Should Know About...
- Games and Learning, March 2014
- Flipped Classrooms, August 2013
- Makerspaces, April 2013
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Podcast: WMU's "Broncoland" is a Video Game for Student Success, This podcast features an interview with Kevin Abbott, project lead for 3D and interactive media at Western Michigan University, August 2013
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
- Non-Distance Ed. State Authorization Regs. Still Impact Distance Ed.
July 14, 2015
Summary: U.S. Department of Education (ED) regulations governing the state authorization that institutions have to have to participate in federal student aid programs took effect on July 1, 2015.…
- U.S. Dept. of Ed. Links State Authorization and Gainful Employment Regs.
October 31, 2014
Russ Poulin, Deputy Director of Research and Analysis at WCET, has posted an initial update on the U.S. Department of Education's new gainful employment regulations and the suprising link th…
- Sloan-C, UPCEA, and WCET Send Letter to ED on State Authorization
June 26, 2014
In a June 13 letter to Secretary of Education Arne Duncan, the Sloan Consortium (Sloan-C), University Professional & Continuing Education Association (UPCEA), and WICHE Cooperative for Ed…
- Department of Ed Releases Draft Regulatory Language on State Authorization
April 28, 2014
On April 16, the U.S. Department of Education (ED) released the proposal drafted by an ED-appointed negotiated rulemaking committee that would require a higher education institution to have s…
- ED OIG Drops Tech Fixes for Identity Verification in Latest Report
March 21, 2014
Summary: In its latest report on financial aid fraud in distance education, the U.S. Department of Education (ED) Office of the Inspector General (OIG) dropped previously proposed technology-…
- ED and Higher Education Associations Look to Address Distance Education Regulations
March 20, 2014
On February 19, a 15-person negotiated rulemaking panel appointed by the U.S. Department of Education (ED) met to begin discussing a variety of issues concerning federal student aid regulations, …
- What We're Reading, April 2013
April 25, 2013
"The 3-D Printing Revolution: Dreams Made Real, One Layer at a Time," Rachel Ehrenberg, Science News 183 (5) (March 9, 2013) http://www.sciencenews.org/view/feature/id/348429/de…
- Latest State Authorization News from WCET
March 8, 2013
Friend of the blog, Russ Poulin of the WlCHE Cooperative for Educational Technologies (WCET), recently posted a new blog entry on current and pending developments in state authorization r…
- Distance Ed Regulation Commissionâ€™s Work Continues
January 8, 2013
As highlighted before the holidays, in both a blog post and an EDUCAUSE Live! online presentation , the Commission on Regulation of Postsecondary Distance Education , chartered by t…
- What Might the For-Profit Sector's Problems Mean for All of Higher Ed?
August 3, 2012
Earlier this week, the chair of the Senate Health, Education, Labor, and Pensions (HELP) Committee, Senator Tom Harkin, held a press conference to announce the release of the committee’s report…