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Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- How an App Helps Low-Income Students by Turning College Life Into a Game, Chronicle of Higher Education, August 24, 2015. Ball State University is in its second year of offering a mobile application called “Ball State Achievements”. The app essentially gamifies their college experience; they earn points for engaging in specific aspects of campus life, which can then be cashed in to purchase items in the university’s bookstore or on-campus Starbucks.
- Engaging Students with a Mobile App, EDUCAUSE Review, March 2015. A mobile app that facilitates social engagement while letting administrators measure levels of use and track emotional trends and potential problems among the student body serves both communities.
- 2014 Student and Faculty Technology Research Studies. This hub contains the 2014 student and faculty studies from the EDUCAUSE Technology Research in the Academic Community research series. In 2014, ECAR collaborated with 151 institutions to collect responses from 17,451 faculty respondents across 13 countries about their technology experiences. ECAR also collaborated with 213 institutions to collect responses from 75,306 undergraduate students about their technology experiences.
- Setting the Stage for Digital Engagement: A Five-Step Approach, EDUCAUSE Review, September/October 2014. The practical, pedagogical, and privacy implications of a smart, connected digital campus engaged with its constituents have yet to play out. To handle whatever comes next, colleges and universities must be well positioned today, with effective strategies in place.
- ELI 7 Things You Should Know About...
- Games and Learning, March 2014
- Flipped Classrooms, August 2013
- Makerspaces, April 2013
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Podcast: WMU's "Broncoland" is a Video Game for Student Success, This podcast features an interview with Kevin Abbott, project lead for 3D and interactive media at Western Michigan University, August 2013
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
- Preparing the IT Organization for the Cloud
May 7, 2015
Cloud-based IT services are becoming a norm for higher education, providing researchers, faculty, students, and administrators alike with the tools that they need in order to do their work. But t…
- Top-Ten IT Issues, 2014: Be the Change You See
March 24, 2014
EDUCAUSE presents the top-ten IT issues facing higher education institutions. Many of these issues are not new. But in 2014 the ideas, solutions, and models that have been accumulating in high…
- The EDUCAUSE 2014 Top-Ten IT Issues: Be the Change You See
April 16, 2014
A session at the EDUCAUSE LIVE! - The EDUCAUSE 2014 Top-Ten IT Issues
This year marks a turning point for higher education IT organizations, when the new ideas, solutions, and models that have been accumulating in higher education and technology will hit them-and t…
- Resource and Staffing for Cloud Computing: How Is Your Workforce Evolving to Meet This New Environment?
April 30, 2014
A session at the EDUCAUSE Connect: Baltimore
Cloud computing is changing the IT workforce and the skills and abilities needed to meet this new technology environment. IT leaders, managers, and staff are looking to determine ways and paths t…
- The Soft Side of SaaS: Implications for IT in Higher Education
May 3, 2011
This ECAR research bulletin provides an understanding of how the evolution of software as a service (SaaS) will impact the relationships and roles of business and IT organizations in our college…
- Spotlight on Cloud Computing: Professional Development and Staffing for the Cloud
August 25, 2010
Are you getting ready for the cloud? How will the utilization of cloud services impact the skill set requirements and professional development paths for our staff? What are the types and levels o…
- The Tech Jobs that the Cloud will Eliminate
July 22, 2009
Already under pressure, IT pros face new competition for their jobs from cloud services. Author, Leon Erlanger, asks which jobs go, and which become more valuable? …
- Podcast: David J. Ernst on Outsourcing and the Cloud
December 3, 2009
David J. Ernst is Associate Vice President and CIO at the University of California. In this interview he talks about outsourcing and the impact it can have when combined with the potential of…
- In Conversation: Cloud Computingâ€”Hype or Hope?
November 19, 2009
"Cloud computing" is the buzzword today. What is reality, and what is merely hype? Does this paradigm offer great promise or extreme peril to the core mission of the academy? Two academ…