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- Teaching and Learning (9)
- Teaching with Technology (6)
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- Institutional Management (4)
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- IT Integration (3)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Case Study 20: Transforming Education with Research that Makes a Difference
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May 2, 2012
A case study from Game Changers J. D. Walker, Charles D. Dziuban, and Patsy D. Moskal Positive change in education happens when faculty gain insight into the relationship between st…
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Case Study 12: Georgetown University: Web Conferencing—A Critical Skill for the Connected World
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May 2, 2012
A case study from Game Changers Pablo G. Molina Information technologies provide new ways of doing established activities, and they can create new opportunities to do things that we…
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Case Study 11: The CHANCE Program in China: Transforming Students into “Global-Minded” Scientific Investigators and Citizens
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May 2, 2012
A case study from Game Changers Jacqueline McLaughlin Introduction The Risk America's position in the world may once have been reasonably secure with only a few exce…
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Chapter 15: The Open Learning Initiative: Enacting Instruction Online
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May 2, 2012
A chapter from Game Changers Ross Strader and Candace Thille This chapter is licensed under a Creative Commons Attribution 3.0 Unported License New technologies are oft…
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Chapter 13: Providing Quality Higher Education for Adults
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May 2, 2012
A chapter from Game Changers Susan C. Aldridge University of Maryland University College (UMUC) first opened its classrooms in 1947 as a special college at the University of Marylan…
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Chapter 12: Athabasca University: Canada’s Open University
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May 2, 2012
A chapter from Game Changers Dietmar Kennepohl, Cindy Ives, and Brian Stewart This chapter is licensed under a Creative Commons Attribution 3.0 Unported License The pri…
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Chapter 10: University of Phoenix
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May 2, 2012
A chapter from Game Changers William (Bill) Pepicello Introduction The University of Phoenix was founded in 1976 on the principle that a large number of people wished to earn a d…
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Curricula Designed to Meet 21st-Century Expectations
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January 1, 2005
Beyond individual courses, how should institutions think about the curriculum, particularly if the desire is to prepare students for the 21st century? In this chapter from "Educating the Net G…
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Reengineering Teaching and Learning in Higher Ed: Sheltered Groves, Camelot, Windmills, and Malls
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January 1, 1993
Professional Paper #10. This paper tackles one of the most controversial subjects in higher education: can information technology help to reengineer the teaching and learning process, and if so ho…

















