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- Millennials [x]
- Learners (37)
- Teaching and Learning (37)
- Information Technology Management and Leadership (13)
- Students (11)
- Learning (9)
- Student Engagement and Interaction (9)
- Libraries and Technology (8)
- Teaching (7)
- Information Discovery and Retrieval (6)
- Instructional Design (6)
- Games and Gaming (5)
- Information Literacy (5)
- Instructional Technologies (5)
- E-Learning (4)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Beyond the Digital Divide: Reimagining Learning in a World of Social and Technological Change
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February 15, 2012
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A session at the EDUCAUSE Learning Initiative 2012 Annual Meeting
A greater diversity of young people in the United States are using digital media than ever before. So, why do issues related to technology, diversity, and equity continue to matter today? Author an…
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Seminar 01 - Creating an Inclusive Mobile Strategy for the Millennial Learner PLEASE NOTE: Separate registration and fee are required to attend this seminar.
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February 13, 2012
Georgia Health Sciences University, a pioneer in mobile learning, will discuss opportunities to utilize mobile learning (including gaming and simulation) to embrace millennial learners, responding …
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Born Digital
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January 20, 2010
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A session at the ELI Annual Meeting 2010
John Palfrey, a professor and vice-dean at Harvard Law School, will discuss the topic of his book, Born Digital (Basic Books, 2008). The talk will cover the first generation of digital natives.…
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Five Years of Course Redesign: Lessons Learned (Innovative Practice)
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January 20, 2010
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A session at the ELI Annual Meeting 2010
Large-enrollment undergraduate classes are an instructional ghetto in higher education. We know that hands-on experiential learning, especially in collaboration with other students, is a superior p…
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Designing the Next-Generation Student Technology Fluency Program: TAC 2.0 (Innovative Practice)
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January 30, 2008
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A session at the ELI Annual Meeting 2008
In this session, we will discuss our experience at George Mason University in redesigning our student technology fluency program. We will describe the external and internal factors that prompting u…
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Technology Expectations from Both Sides of the Proverbial Desk (Learning Technology)
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January 30, 2008
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A session at the ELI Annual Meeting 2008
Students and faculty alike have their own expectations of teaching and learning with technology and they each have to work together. This presentation will look at ways to establish a middle ground…
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Virtual Worlds as Web 2.0 Learning Spaces
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January 30, 2008
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A session at the ELI Annual Meeting 2008
Virtual worlds such as Second Life offer powerful teaching and learning opportunities by integrating participatory, social, and immersive media for student-centered learning. Learn about Second Lif…
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Learning Studios: Engaging Millennial Students in a New Classroom Environment (Research-based)
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January 29, 2008
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A session at the ELI Annual Meeting 2008
Today's millennial Hispanics are part of a generational wave of young students likely to be more disengaged in traditional learning environments. Discover how a new generation of learning clas…
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Your 2.0 Life: Models and Methods to Meet Learners' Needs in a Technological Age (Innovative Practice)
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January 29, 2008
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A session at the ELI Annual Meeting 2008
This interactive session will review characteristics of Life 2.0 learners and examine how they impact faculty and their teaching and learning practices. We will present data and research on instruc…
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If You Build It, Will They Come? Reality-Based Emerging Services Planning for Millennials (Research-based)
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January 30, 2008
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A session at the ELI Annual Meeting 2008
A team from the University of Guelph's Learning Commons will present the results of research that encourages a more user-focused approach to emerging services development. The research looks a…

















