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Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- How an App Helps Low-Income Students by Turning College Life Into a Game, Chronicle of Higher Education, August 24, 2015. Ball State University is in its second year of offering a mobile application called “Ball State Achievements”. The app essentially gamifies their college experience; they earn points for engaging in specific aspects of campus life, which can then be cashed in to purchase items in the university’s bookstore or on-campus Starbucks.
- Engaging Students with a Mobile App, EDUCAUSE Review, March 2015. A mobile app that facilitates social engagement while letting administrators measure levels of use and track emotional trends and potential problems among the student body serves both communities.
- 2014 Student and Faculty Technology Research Studies. This hub contains the 2014 student and faculty studies from the EDUCAUSE Technology Research in the Academic Community research series. In 2014, ECAR collaborated with 151 institutions to collect responses from 17,451 faculty respondents across 13 countries about their technology experiences. ECAR also collaborated with 213 institutions to collect responses from 75,306 undergraduate students about their technology experiences.
- Setting the Stage for Digital Engagement: A Five-Step Approach, EDUCAUSE Review, September/October 2014. The practical, pedagogical, and privacy implications of a smart, connected digital campus engaged with its constituents have yet to play out. To handle whatever comes next, colleges and universities must be well positioned today, with effective strategies in place.
- ELI 7 Things You Should Know About...
- Games and Learning, March 2014
- Flipped Classrooms, August 2013
- Makerspaces, April 2013
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Podcast: WMU's "Broncoland" is a Video Game for Student Success, This podcast features an interview with Kevin Abbott, project lead for 3D and interactive media at Western Michigan University, August 2013
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
- Data, Technology, and the Great Unbundling of Higher Education
August 17, 2015
Colleges and universities must address several critical issues in the years ahead in order to prepare for the next seismic change: the unbundling of higher education. …
- Designing IT Guidelines for Global Travel
August 17, 2015
Programs shuttling students, faculty, and staff to foreign destinations challenge university IT departments especially, in that foreign locations and governments can test established IT policies …
- 7 Things You Should Read About Copyright in Online Education: Perspectives and Models
July 14, 2015
Concerns about copyright are an ongoing issue for instructors and librarians at colleges and universities. The resources in this issue explore the changing landscape of copyright in academic se…
- Password Managers
July 14, 2015
Learn more about password manager tools, who might use these tools and why, as well as the benefits and risks to consider when using these tools. This resource also includes a list of technologie…
- Pathway to a SMILE
August 3, 2015
Key Takeaways This case study explains how SMILE — Synchronous Mobile Interactive Learning Environment — allows the instructor to present and record lessons anywhere, anyti…
- Where Should You Keep Your Data?
June 25, 2015
"Formal policies on information storage are finally beginning to emerge from federal grant agencies. Federal funding agencies have made it clear that grant proposals must include plans for s…
- What's Next for the LMS?
June 22, 2015
Today's LMS needs to be supplemented with (and perhaps later replaced by) a new digital architecture and new learning components—the NGDLE—to enable current transitions in higher educ…
- The Next Generation Digital Learning Environment: A Report on Research
April 27, 2015
In partnership with the Bill & Melinda Gates Foundation, EDUCAUSE explored the gaps between current learning management tools and a digital learning environment that could meet the changi…
- The Chief Privacy Officer in Higher Education
May 11, 2015
This article includes a wealth of information about how some members of the Higher Education Chief Privacy Officers group perceive their role, their concerns about privacy, and their expectati…
- 7 Things You Should Know About Universal Design for Learning
April 6, 2015
Universal Design for Learning is a framework for the design of materials and instructional methods that are usable by a wide range of students. One aim of UDL is to provide full access …