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Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- How an App Helps Low-Income Students by Turning College Life Into a Game, Chronicle of Higher Education, August 24, 2015. Ball State University is in its second year of offering a mobile application called “Ball State Achievements”. The app essentially gamifies their college experience; they earn points for engaging in specific aspects of campus life, which can then be cashed in to purchase items in the university’s bookstore or on-campus Starbucks.
- Engaging Students with a Mobile App, EDUCAUSE Review, March 2015. A mobile app that facilitates social engagement while letting administrators measure levels of use and track emotional trends and potential problems among the student body serves both communities.
- 2014 Student and Faculty Technology Research Studies. This hub contains the 2014 student and faculty studies from the EDUCAUSE Technology Research in the Academic Community research series. In 2014, ECAR collaborated with 151 institutions to collect responses from 17,451 faculty respondents across 13 countries about their technology experiences. ECAR also collaborated with 213 institutions to collect responses from 75,306 undergraduate students about their technology experiences.
- Setting the Stage for Digital Engagement: A Five-Step Approach, EDUCAUSE Review, September/October 2014. The practical, pedagogical, and privacy implications of a smart, connected digital campus engaged with its constituents have yet to play out. To handle whatever comes next, colleges and universities must be well positioned today, with effective strategies in place.
- ELI 7 Things You Should Know About...
- Games and Learning, March 2014
- Flipped Classrooms, August 2013
- Makerspaces, April 2013
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Podcast: WMU's "Broncoland" is a Video Game for Student Success, This podcast features an interview with Kevin Abbott, project lead for 3D and interactive media at Western Michigan University, August 2013
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
- Recording and Movie Industries Win Out Over Colleges in Higher-Education Bill
July 30, 2008
"In the longstanding battle between the higher-education community and the entertainment industry over how aggressive colleges should be in trying to stop the swapping of music and video…
- MPAA University 'Toolkit' Raises Privacy Concerns
November 23, 2007
"The Motion Picture of Association of America is urging some of the nation's largest universities to deploy custom software designed to pinpoint students who may be using the schools…
- A Controversial Antipiracy Measure Re-emerges
October 8, 2007
After the most recent republican supported HEA proposal, intended to combat music and movie piracy on campus computer networks, the primary backers members of the Motion Picture Association of Am…
- Pre-Litigation Letters Put Colleges Between a Rock and a Hard Place
October 5, 2007
"This week The Badger Herald, the University of Wisconsin at Madisonâ€™s student newspaper, profiles â€œElizabeth,â€ one of the growing number of college students who h…
- CD sales dead? Not For Indies!
January 1, 2007
"The Future of Music Coalition launched their "Rock the Net" campaign today. Musicians around the country are signing up to do concerts to raise awareness of network neutrality and m…
- Open Letter to Universities Whose Students Have Been Targeted by the RIAA
January 1, 2007
The author offers advice on how schools may want to proceed when when served with an RIAA subpoena requesting student information on those who may have downloaded music. …
- 'The Hammer's Coming'
January 1, 2007
"A program called cGrid took center stage at a hearing held by the U.S. House of Representatives Judiciary Committee on Thursday â€” the latest in a series of meetings convened by the c…
- Where to Draw the Line in the Copyright Wars
January 1, 2007
A Blog entry concerning the recent actions taken by the RIAA and their ploy to put schools in the middle of their battle with students who use P2P technology to download copyrighted music. …
- DRM threatens 'fair use' rights
January 1, 2006
In his most recent rant about DRM (Jobs iPod Hi-Fi: Home stereo reinvented? Or load of HorseCRAP?), David Berlind once again reminds us why we should rail against Apple and its iTunes Music Service…
- Separating "Consumer Rights" From Copyright
January 1, 2005
This Blog entry discusses the Supreme Court ruling in MGM vs. Grokster in the context of consumer rights issues and the original Sony ruling. This Blog…