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EDUCAUSE organizes its efforts around three IT Focus Areas
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- Teaching and Learning (69)
- Information Technology Management and Leadership (57)
- Institutional Management (38)
- E-Learning (30)
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- Information Systems and Services (19)
- Learners (16)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Cultivating Change in the Academy: 50+ Stories from the Digital Frontlines at the University of Minnesota in 2012
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July 9, 2012
Cultivating Change is an eBook designed to stimulate discussion about what’s possible as well as generate new vision and academic technology direction. It serves as a means for faculty, ins…
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Video: Game Changers
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July 18, 2012
A trailer for the new book edited by EDUCAUSE President, Diana Oblinger. A trailer for the new book edited by EDUCAUSE President, Diana O…
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Case Study 21: Shaping the Path to Digital: The Indiana University eTexts Initiative
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May 2, 2012
A case study from Game Changers Brad Wheeler and Nik Osborne This chapter is licensed under a Creative Commons Attribution 3.0 Unported License Introduction The risi…
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Case Study 20: Transforming Education with Research that Makes a Difference
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May 2, 2012
A case study from Game Changers J. D. Walker, Charles D. Dziuban, and Patsy D. Moskal Positive change in education happens when faculty gain insight into the relationship between st…
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Case Study 19: CS50 at Harvard: "The Most Rewarding Class I Have Taken...Ever!"
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May 2, 2012
A case study from Game Changers Katie Vale A trail of colorful balloons leads from Oxford Street to the Northwest Labs building. As I head downstairs, I exchange greetings with our …
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Case Study 18: Kansas State University: Creating a Virtual Faculty Consortium
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May 2, 2012
A case study from Game Changers Elizabeth A. Unger Introduction Change is rapid and seemingly accelerating in our world. The changes often require degrees or certifications not c…
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Case Study 17: Stories in Our Classrooms: A Faculty Community of Practice as an Agent of Change
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May 2, 2012
A case study from Game Changers Beverly Bickel, William Shewbridge, and Jack Suess In 2006, the UMBC's (University of Maryland, Baltimore County) Division of Information Techno…
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Case Study 16: Penn State World Campus: Ensuring Success, Not Just Access
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May 2, 2012
A case study from Game Changers Wayne Smutz and Craig D. Weidemann This chapter is licensed under a Creative Commons Attribution 3.0 Unported License The Pennsylvania S…
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Case Study 15: The Saylor.org Model
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May 2, 2012
A case study from Game Changers Jennifer Shoop This chapter is licensed under a Creative Commons Attribution 3.0 Unported License Introduction Saylor.org is an open-…
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Case Study 14: Valencia College: LifeMap and Atlas—Planning for Success
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May 2, 2012
A case study from Game Changers Joyce C. Romano and Bill White Background Valencia College is a multicampus, urban community college in Orlando, Florida, that served over 70,000 …

















