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- Information Technology Management and Leadership (3)
- Distributed Computing (2)
- Games and Gaming (2)
- Internet and Web Applications (2)
- Mobile Computing (2)
- Network Applications (2)
- Networking and Emerging Technologies (2)
- Web 2.0 (2)
- E-Learning (1)
- Institutional Management (1)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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ELI2011 Podcast: The Problem of Learning in the Postcourse Era
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March 8, 2011
Higher education teaching practices (and curricula) sit at the potentially tense convergence of the power of experiential, ubiquitous and social learning on the one hand and rising pr…
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Session Podcast: If That Is Scholarship, We Are Doomed
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January 20, 2011
New forms of conversation are emerging across the web that are shaping the nature of our institutional responsibilities. Remix culture is impacting the future of discourse on levels that make man…
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E10 Interview: Hotseat: A Mobile Learning Application Developed at Purdue University
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January 6, 2011
This podcast features an interview with Hans Aagard , Senior Educational Technologist, and Kyle Bowen , Director of Informatics, both from Purdue University. They have worked in the develop…
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E10 Session Podcast: Games: The Best Way to Learn. Period.
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November 4, 2010
In an age of distraction, information overload, and disengagement, traditional methods of conveying information to students are increasingly ineffective. In this session, we argue that games—wi…
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An interview with the University of Tennessee's Barbara Dewey and Julie Little
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April 19, 2006
In this 19 minute recording, I sit down with University of Tennessee's Barbara Dewey and Julie Little . We'll learn about their information commons and touch briefly on the co…

















