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- Student Engagement and Interaction [x]
- Teaching and Learning [x]
- Games and Gaming (17)
- Instructional Technologies (13)
- Information Technology Management and Leadership (11)
- E-Learning (9)
- Teaching (8)
- Institutional Management (6)
- Libraries and Technology (6)
- Networking and Emerging Technologies (6)
- Online Teaching Strategies (5)
- Social Media (5)
- Virtual Community (5)
- Distributed Computing (4)
- Learners (4)
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- Students (3)
Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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ERO Podcast: Chief of Staff for the Khan Academy, Jessica Yuen
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September 5, 2012
In this podcast, we talk with Chief of Staff for the Khan Academy, Jessica Yuen. In our conversation, she discusses the Khan Academy's use of analytics, attitude toward affordability for stu…
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Podcast: Wake Forest University's BioBook
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July 17, 2012
In this podcast we interview the creators of BioBook, a scalable e-text embodying six central principles of learning. It is organized into self-contained "nodes" that can be revised or …
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Podcast: Transforming Higher Education with Emerging Technologies
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March 20, 2012
This talk by the Timothy E. Wirth Professor of Learning Technologies at Harvard University, Chris Dede , describes how we can transform teaching and learning to prepare students with the …
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Podcast: An Urge to Make a Difference in the Lives of Students
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March 6, 2012
After you have upgraded the software, run the diagnostics, remediated the viruses, and, of course, rebooted the computer, you can still make a difference in students' lives. There is still a…
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CNI Podcast: Preserving Computer Games as Digital Objects
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January 12, 2012
The Preserving Virtual Worlds project is an on-going investigation into the preservation of computer games and interactive fiction . It is now entering its second phase, which focu…
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Podcast: From "Generation Me" to "Generation Us"
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April 11, 2011
The "Generation Me" group comprises those who were born in the 70s, 80s, or 90s. They have not known a world where duty precedes self, and thus, they put the individual first. This does…
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ELI2011 Podcast: The Problem of Learning in the Postcourse Era
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March 8, 2011
Higher education teaching practices (and curricula) sit at the potentially tense convergence of the power of experiential, ubiquitous and social learning on the one hand and rising pr…
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ELI 2011 Podcast: Blended Learning Designs: A Learning Science Perspective
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March 8, 2011
SRI's recent meta-analysis of the online learning research literature found that, on average, students in blended learning conditions have stronger learning outcomes than those recei…
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ELI2011 Podcast: The 2011 Horizon Report
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March 8, 2011
For nearly nine years, the annual Horizon Report , a joint publication of the New Media Consortium and the EDUCAUSE Learning Initiative, has tracked new and emerging technologies f…
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ELI2011 Podcast: Using Technology to Engage Students
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March 7, 2011
It has been suggested that the lack of interaction in large lecture courses is to blame for the many problems facing these courses: declining enrollments , low attendance, poor evaluat…

















