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- Learners [x]
- Student Engagement and Interaction [x]
- Teaching and Learning [x]
- Learning (14)
- Games and Gaming (9)
- Millennials (9)
- Teaching (6)
- E-Learning (5)
- Instructional Technologies (5)
- Information Technology Management and Leadership (4)
- Instructional Design (4)
- Assessment and Evaluation (2)
- Curriculum Development (2)
- Faculty (2)
- IT Integration (2)
- Online Teaching Strategies (2)
- Outcomes Assessment (2)
- Students (2)
- Virtual Community (2)
- Virtual Worlds (2)
Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Managing the Online Learning Environment
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March 19, 2012
Malcolm Brown, ELI director, and Veronica Diaz, ELI associate director moderate this seminar with Tina Stavredes. In the online environment, a course is available 24/7. The continuous accessibili…
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Five Years of Course Redesign: Lessons Learned (Innovative Practice)
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January 20, 2010
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A session at the ELI Annual Meeting 2010
Large-enrollment undergraduate classes are an instructional ghetto in higher education. We know that hands-on experiential learning, especially in collaboration with other students, is a superior p…
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Learning in an Emergent, Model-Based Environment Created by Cyberinfrastructure and Community: nanoHUB.org
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January 21, 2009
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A session at the ELI Annual Meeting 2009
Powered by the HUBzero.org cyberinfrastructure platform developed at Purdue University, nanoHUB.org presents nanotechnology learners with interactive, graphical simulation programs right in their w…
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Using Computer-Simulated Case-Based Scenarios to Improve Learning
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March 18, 2008
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A session at the ELI 2008 Online Spring Focus Session
An online virtual case-based management system was developed to provide an interactive learning portal using simulated case scenarios, collaborative learning, decision support, and real-time assess…
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Making Learning Real: Turning Sim City into "Sim Science"!
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March 18, 2008
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A session at the ELI 2008 Online Spring Focus Session
Current theories suggest that learning is facilitated when embedded in the context in which it will be used, but the constraints of the traditional classroom make implementing this difficult to imp…
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Learning Studios: Engaging Millennial Students in a New Classroom Environment (Research-based)
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January 29, 2008
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A session at the ELI Annual Meeting 2008
Today's millennial Hispanics are part of a generational wave of young students likely to be more disengaged in traditional learning environments. Discover how a new generation of learning clas…
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More on Meaningful Math, Relevant Science: Engaging Adult Online Learners (Innovative Practice)
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January 30, 2008
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A session at the ELI Annual Meeting 2008
Development of rigorous, relevant, problem-based interactive math and science courses for online adult learners resulted in an enhanced team development process, a portfolio of reusable learning ob…
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Digital Story Making: Understanding the Learner's Perspective (Research-based)
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January 28, 2008
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A session at the ELI Annual Meeting 2008
Digital storytelling assignments involve students in firsthand multimedia authorship. But what does the story-making experience feel like from the learner's perspective? What can students tell…
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Technology and the Conative Learning Domain in Undergraduate Education
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January 29, 2008
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A session at the ELI Annual Meeting 2008
Although many instructors teach to higher-order cognitive, affective, and psychomotor outcomes and to specific objectives derived from their disciplines, they ignore critical conative outcomes. For…
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Generation G and the 21st Century
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March 27, 2007
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A session at the ELI 2007 Spring Focus Session
The growing use of games in learning may signal a new pedagogical approach to educating the millennial generation. We'll examine the theory behind the effectiveness of games; what the past c…

















