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- Learners [x]
- Student Engagement and Interaction [x]
- Teaching and Learning [x]
- Millennials (9)
- Learning (8)
- Games and Gaming (6)
- Information Technology Management and Leadership (5)
- Virtual Community (5)
- E-Learning (4)
- Virtual Worlds (4)
- Simulations (3)
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- Digital Fluencies (2)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Student Engagement: Challenges from a CIO Perspective
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May 31, 2011
Joanne Kossuth ( Joanne.Kossuth@olin.edu ) is Vice President for Operations and CIO at the Franklin W. Olin College of Engineering. She is Editor of the EDUCAUSE Review Viewpoints depa…
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A Commitment to Learning: Attention, Engagement, and the Next Generation
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October 7, 2010
© 2010 Diana G. Oblinger. The text of this article is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License ( http://creativecommons.org/licenses/by-nc-nd/3.0…
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For the Next Generation
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October 7, 2010
© 2010 Diana G. Oblinger. The text of this article is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License ( http://creativecommons.org/licenses/by-nc-nd/3.0/ ). …
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A Dialogue for Engagement
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October 7, 2010
© 2010 Malcolm Brown, Mark Auslander, Kelly Gredone, David Green, Bruce Hull, and Walt Jacobs. The text of this article is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs …
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Recommended Reading: Gamers Go to College
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January 1, 2007
Recommended Reading Gamers Go to College Craig Westman and Penny Bouman American Association of Collegiate Registrars and Admissions Officers, 2006 $50 (me…
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How Students Develop Online Learning Skills
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January 1, 2007
Good Ideas How Students Develop Online Learning Skills Successful online students share their secrets for getting the most from online classes, focusing on time management, active participa…
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Learning by Doing: A Comprehensive Guide to Simulations, Computer Games and Pedagogy in e-Learning and Other Educational Experiences;
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January 1, 2006
Recommended Reading Clark Aldrich John Wiley and Sons, 2005 $60.00, 400 pp. ISBN 0-7879-7735-7 Reviewed by Deborah Keyek-Franssen Two recurring thoughts gave…
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Serious Games: Incorporating Video Games in the Classroom
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January 1, 2006
Serious Games: Incorporating Video Games in the Classroom Games designed using sound pedagogy actively engage the Net Generation in learning By Leonard A. Annetta , Marshall R. Murray …
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Games and Learning
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January 1, 2006
Viewpoint Games and Learning Digital games have the potential to bring play back to the learning experience By Diana G. Oblinger From a very early age, we learn from games and pla…
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The Sea Change Before Us
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January 1, 2006
© 2006 Larry Johnson. The text of this article is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 2.0 License ( http://creativecommons.org/licenses/by-nc-nd/2.0/ )…



















