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- Information Technology Management and Leadership (38)
- Mobile Computing (38)
- Teaching and Learning (38)
- Mobile Learning (34)
- Instructional Technologies (14)
- Tablets and iPads (11)
- Games and Gaming (9)
- Augmented Reality (8)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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2011 Horizon Report
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February 8, 2011
Each year, the Horizon Report describes six areas of emerging technology that will have significant impact on higher education and creative expression over the next one to five years. The areas o…
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2011 Horizon Report on Emerging Technologies Published
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February 8, 2011
The 2011 Horizon Report , which was released today, spotlights six emerging technologies that are likely to have a significant impact on higher education in the next one to five years,…
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2013 Horizon Report
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February 4, 2013
Produced by ELI and NMC each year, the Horizon Report describes six areas of emerging technology that will have significant impact on higher education and creative expression over the next one to…
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2013 Horizon Report
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February 4, 2013
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A session at the EDUCAUSE Learning Initiative Annual Meeting
Join us for this engaging session, where we'll share the highlights of the 2013 Horizon Report and discuss today's emerging technologies and instructional innovations against some of …
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7 Things You Should Know About Augmented Reality
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October 15, 2005
Augmented reality adds information and meaning to a real object or place. Unlike virtual reality, augmented reality does not create a simulated reality. Instead, it takes a real object or space a…
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7 Things You Should Know About Projecting from Mobile Devices
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March 7, 2012
Emerging technologies allow users to connect to classroom projection systems from mobile devices , including tablets and some smartphones. Such tools can change the character of interaction…
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Augmented Reality and Geotagging in Japan
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March 29, 2011
Key Takeaways Mobile technology offers the ability to combine immediate access to information and location through augmented reality and geotagging . Dickinson College st…
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Classroom Engagement in the Age of Cell Phones and Social Media
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October 13, 2010
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A session at the EDUCAUSE 2010 Annual Conference
Hotseat, a mobile learning application developed at Purdue University, enables students to engage in classroom discussion using Twitter, Facebook, or a mobile device. Learn how this tool was implem…
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Deploying Innovation Locally
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October 7, 2010
© 2010 Veronica Diaz, Cindy Jennings, Kelvin Bentley, P. B. Garrett, Barron Koralesky, Christina Royal, and David Starrett. The text of this article is licensed under the Creative Commons Attrib…
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Different Paths, Same Goal: How Four Schools Introduced Tablets on Campus
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March 13, 2012
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A session at the NERCOMP Annual Conference 2012
In this interactive forum, representatives from four schools that have taken on the mission of integrating tablets into the academic environment will share their experiences from their campus table…



















