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Filter by type
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- E-Learning [x]
- Information Technology Management and Leadership [x]
- Student Engagement and Interaction [x]
- Teaching and Learning (33)
- Distributed Computing (17)
- Mobile Computing (17)
- Mobile Learning (17)
- Learning (11)
- Instructional Technologies (10)
- IT Integration (8)
- Institutional Management (8)
- Teaching (8)
- Simulations (7)
- Assessment and Evaluation (6)
- Augmented Reality (6)
- Blended Learning (6)
- Games and Gaming (6)
- E-Content (5)
- Learning Environments (5)
- Libraries and Technology (5)
Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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New Technology-based Models for Postsecondary Learning: Conceptual Frameworks and Research Agendas
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June 3, 2013
This report is the result of a National Science Foundation-Sponsored Computing Research Association Workshop held at MIT on January 9-11, 2013. This workshop developed a framework for understan…
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2013 Horizon Report
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February 4, 2013
Produced by ELI and NMC each year, the Horizon Report describes six areas of emerging technology that will have significant impact on higher education and creative expression over the next one to…
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Using Laptops in the Classroom: The University of Michigan
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December 3, 2012
Across the University of Michigan, laptops and other mobile devices are appearing in the classroom in greater numbers. Many faculty see this trend as an opportunity for more innovative teac…
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Schools for the Future: SFF Detroit
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November 28, 2012
Designed specifically for students who are off-track academically , this 8-12th grade blended high school in Detroit uses a mastery approach to help students recuperate lost credits while acce…
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Match Education: Match Next
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November 28, 2012
A teaching fellow guides a small group of students while a master teacher circulates the room to provide feedback, support, and to pull out students for additional instruction in this high-touc…
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Leadership Public Schools: Oakland R&D Campus
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November 28, 2012
With this new 9-12 school in Oakland, CA, Leadership Public Schools is expanding its role as “collaborative innovator,” working with teachers and students to design blended learning environ…
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Framing Mobile Initiatives to Measure Impact
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October 1, 2012
Despite the proliferation of mobile devices and mobile activity—not only in the general population but also in the teaching and learning community, right down to the classroom level— mobile …
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Next Generation Learning: The Pathway to Possibility
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April 3, 2013
“Next generation learning” is about engaging with today’s students through “next generation” teaching and learning designs. In this white paper, the authors present a distilled …
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Student Mobile Computing Practices, 2012: Lessons Learned from Qatar
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May 18, 2012
Mobile computing is transforming information technology and the student learning environment in higher education , yet educational institutions everywhere are just scratching the surfa…
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Empowering Students and Instructors: Reflections on the Effectiveness of iPads for Teaching and Learning
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April 12, 2012
Devices like the Apple iPad call for purposeful experimentation to see how mobile technology might be used in teaching and learning and in updating established educational models to engage today…




















