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- E-Learning [x]
- Student Engagement and Interaction [x]
- Teaching and Learning (14)
- Information Technology Management and Leadership (6)
- Instructional Technologies (6)
- Learning (5)
- Social Media (3)
- Teaching (3)
- Assessment and Evaluation (2)
- Curriculum Development (2)
- Games and Gaming (2)
- Institutional Management (2)
- Internet and Web Applications (2)
- Mobile Learning (2)
- Network Applications (2)
- Networking and Emerging Technologies (2)
- Simulations (2)
- Students (2)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Student Success at Scale: What Have We Learned from Applying Technology to Persistent Challenges? - Sponsored by IHD ServiceDesk
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November 7, 2012
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A session at the EDUCAUSE 2012 Annual Conference
Multiple efforts are under way to leverage technology to improve student success, including initiatives in online courseware, adaptive learning, social media, and learning analytics. What have we…
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Partnerships for Online Learner Success
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October 20, 2011
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A session at the EDUCAUSE 2011 Annual Conference
Providing support for online students is essential for fostering success. This presentation will discuss how the dedicated Online Student Support Coordinator at Bay Path College contributes to the …
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Assessing for Deeper Learning
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October 20, 2011
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A session at the EDUCAUSE 2011 Annual Conference
In the face of a rapidly changing and increasingly global workforce, organizations and educational institutions continue to stress the need for developing "deeper learning" skills such as…
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Classroom Engagement in the Age of Cell Phones and Social Media
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October 13, 2010
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A session at the EDUCAUSE 2010 Annual Conference
Hotseat, a mobile learning application developed at Purdue University, enables students to engage in classroom discussion using Twitter, Facebook, or a mobile device. Learn how this tool was implem…
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Distance vs. Distributed Education: Bringing the Campus to the Student
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October 14, 2010
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A session at the EDUCAUSE 2010 Annual Conference
Advances in integrating the worlds of bits and atoms are challenging assumptions of scarcity that are implicit in the organization of advanced technical education and investigation. MIT's Neil…
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Creating an Open Web 2.0 Cloud E-Learning Experience
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October 15, 2010
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A session at the EDUCAUSE 2010 Annual Conference
Open blogs and cloud platforms such as Facebook have great educational potential. This session will present how Penn State University's reengineering of its Biology 12 introductory biology lab…
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Death to the Dropbox: Rethinking Student Privacy and Public Performance
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November 5, 2009
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A session at the EDUCAUSE 2009 Annual Conference
Online educators struggle to re-create the social experience of the classroom. Remote students miss the camaraderie and interaction of the classroom, which is compounded by traditional approaches t…
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The Anatomy of a Course Designed Like a Video Game
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October 31, 2008
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A session at the EDUCAUSE 2008 Annual Conference
As vehicles for learning and development, online courses and computer-based video games share many of the same structural elements. This presentation will analyze an online course taught at UMass B…
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Teaching Nurse Anesthesia in a Second Life Operating Room Simulation
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October 29, 2008
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A session at the EDUCAUSE 2008 Annual Conference
An operating room simulation was developed in Second Life to teach KUMC Nurse Anesthesia students basic operating room procedures. This presentation will describe the design, development, usability…
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Social Software in Higher Education: Isolated Accidents or the Start of Something Big?
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October 24, 2007
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A session at the EDUCAUSE 2007 Annual Conference
Blogs, wikis, and networking tools appear to gain widespread acceptance. How are higher education professionals using social software tools in their practice? Is there any convergence with what stu…

















