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October 15–18, 2013
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- E-Learning [x]
- Student Engagement and Interaction [x]
- Teaching and Learning (66)
- Information Technology Management and Leadership (30)
- Mobile Learning (23)
- Instructional Technologies (19)
- Games and Gaming (17)
- Distributed Computing (16)
- Mobile Computing (16)
- Learning (15)
- Teaching (12)
- Blended Learning (11)
- Institutional Management (9)
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- Learners (8)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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2013 Horizon Report
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February 4, 2013
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A session at the EDUCAUSE Learning Initiative Annual Meeting
Join us for this engaging session, where we'll share the highlights of the 2013 Horizon Report and discuss today's emerging technologies and instructional innovations against some of …
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A Blended Faculty Community of Inquiry: Linking Leadership, Course Redesign, and Evaluation (Research-based)
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January 29, 2008
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A session at the ELI Annual Meeting 2008
This session will demonstrate and discuss the importance of linking leadership, course redesign, and evaluation in order to improve the quality of the student learning experience in higher educatio…
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Assessing for Deeper Learning
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October 20, 2011
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A session at the EDUCAUSE 2011 Annual Conference
In the face of a rapidly changing and increasingly global workforce, organizations and educational institutions continue to stress the need for developing "deeper learning" skills such as…
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Assessing What Students Learn in Technology-Based Learning Environments
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January 1, 2006
Virtual simulations, role-playing in games, discussion boards, and shared spaces are among the growing kinds of options educators are using to foster student learning. Aside from the efficiency o…
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Authentic Tasks and Assessments: The Keys to Effective E-Learning in Higher Education
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October 24, 2007
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A session at the EDUCAUSE 2007 Annual Conference
Successful higher education e-learning environments exemplify clear alignment among seven factors: objectives, content, instructional design, learner tasks, instructor roles, technological affordan…
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Campus Casting Call: Engaging Students and Faculty with Podcasting
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February 22, 2007
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A session at the EDUCAUSE Southwest Regional Conference 2007
The Learning Technologies Center at The University of Arizona is leading a campus initiative that weaves podcasting into classroom and distance instruction. The melding of new technology with the t…
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Classroom Engagement in the Age of Cell Phones and Social Media
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October 13, 2010
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A session at the EDUCAUSE 2010 Annual Conference
Hotseat, a mobile learning application developed at Purdue University, enables students to engage in classroom discussion using Twitter, Facebook, or a mobile device. Learn how this tool was implem…
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Cognition, Learning, and Literacy in Virtual Worlds
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March 28, 2007
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A session at the ELI 2007 Spring Focus Session
This presentation will detail the intellectual practices that constitute gameplay in virtual worlds (for example, collaborative problem solving, informal scientific reasoning, computational liter…
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Collaboration and Technology: Scaffolding for Online Student Success
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February 23, 2012
Collaboration and group work are important online teaching and learning strategies, providing many benefits for students related to student engagement, student learning, and student success. Howeve…
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Connect and Collaborate: Women Telling Women About Online Learning
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February 18, 2010
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A session at the EDUCAUSE Southwest Regional Conference 2010
The Collaborative Online Resource Environment for Women (CORE4WOMEN) was proposed by 30 women from various fields within distance education. The effort has been supported by the United States Dista…

















