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- Instructional Design [x]
- Instructional Technologies [x]
- Student Engagement and Interaction [x]
- Teaching and Learning (34)
- Learning (26)
- Teaching (23)
- Learners (15)
- E-Learning (10)
- IT Integration (10)
- Networking and Emerging Technologies (10)
- Authentic Learning (9)
- Virtual Community (8)
- Simulations (7)
- Cyberinfrastructure (6)
- Games and Gaming (6)
- Millennials (6)
- Online Teaching Strategies (5)
- Active Learning (4)
- Social Media (4)
- Virtual Learning Environment (VLE) (4)
Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Cultivating Change in the Academy: 50+ Stories from the Digital Frontlines at the University of Minnesota in 2012
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July 9, 2012
Cultivating Change is an eBook designed to stimulate discussion about what’s possible as well as generate new vision and academic technology direction. It serves as a means for faculty, ins…
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Podcast: Wake Forest University's BioBook
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July 17, 2012
In this podcast we interview the creators of BioBook, a scalable e-text embodying six central principles of learning. It is organized into self-contained "nodes" that can be revised or …
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Games in Education: Realizing Opportunities and Overcoming Obstacles
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December 5, 2011
The potential for games to augment traditional education and create entirely new learning opportunities is seemingly endless. But along with its new opportunities, educational gaming also …
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Building a Collaborative Online Literary Experience
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September 27, 2011
Key Takeaways Educators and students collaborated in constructing an immersive literary experience at the University of Richmond and then reenacted the narrative as a team. Co…
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Video Primers in an Online Repository for e-Teaching & Learning
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December 28, 2010
Instructional Consulting presents Dr. Curt Bonk, Professor in Instructional Systems Technology, Indiana University, in a video series addressing the design and best practices of Distance Educati…
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Clickers and CATs: Using Learner Response Systems for Formative Assessments in the Classroom
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December 15, 2010
Key Takeaways Formative assessment can foster student retention and success by engaging students in their own learning process and helping instructors adjust to learners' needs in real…
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Crowdsourcing the LMS: Using Students to Collect Meaningful Data on How Instructors Use the LMS
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October 13, 2010
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A session at the EDUCAUSE 2010 Annual Conference
Carleton University used crowdsourcing to collect information on how instructors use the institution's learning management system. This session will examine the concept of crowdsourcing, the c…
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Games: The Best Way to Learn. Period.
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October 14, 2010
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A session at the EDUCAUSE 2010 Annual Conference
In an age of distraction, information overload, and disengagement, traditional methods of conveying information to students are increasingly ineffective. In this session, we argue that games—with…
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Teaching Without Walls: Life Beyond the Lecture
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September 14, 2009
Malcolm Brown , EDUCAUSE Learning Initiative director, will moderate this web seminar with Michelle Pacansky-Brock , where she’ll pull back the curtain on the classroom of the future, exp…
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Seminar 16P - Top-Ten Ways to Improve Student Learning Using Technology Outside the Classroom
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November 3, 2009
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A session at the EDUCAUSE 2009 Annual Conference
Technology is the most powerful way to increase your nontechnological interaction with students in the classroom. We will explore 10 easy ways for faculty to take advantage of technology to improve…


















