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- Student Engagement and Interaction [x]
- Teaching and Learning (7)
- Games and Gaming (3)
- Teaching (3)
- Blended Learning (2)
- Faculty Development (2)
- Faculty (2)
- Instructional Technologies (2)
- Mobile Learning (2)
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- Online Teaching Strategies (2)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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If You Badge It, Will They Engage? Gamification Principles in Online Courses
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February 5, 2013
Motivation (and the associated engagement) in online classes is both the linchpin to success and arguably the most difficult element to inspire in students. The principles of gaming offer clues t…
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Managing the Online Learning Environment
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March 19, 2012
Malcolm Brown, ELI director, and Veronica Diaz, ELI associate director moderate this seminar with Tina Stavredes. In the online environment, a course is available 24/7. The continuous accessibili…
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Games in Education: Realizing Opportunities and Overcoming Obstacles
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December 5, 2011
The potential for games to augment traditional education and create entirely new learning opportunities is seemingly endless. But along with its new opportunities, educational gaming also …
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Mobile Teaching and Learning: Engaging Students and Measuring Impact
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December 7, 2010
The EDUCAUSE Learning Initiative (ELI) 2010 focus session on mobile learning brought together a collection of best practices, case studies, and research on mobile technologies' potential to…
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The iDEAL Makeover: A University-Wide Transition to Blended Courses
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September 15, 2010
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A session at the ELI 2010 Online Fall Focus Session
As an emergent university built on a rich heritage and commitment to innovation, Brandman University, part of the Chapman University system, had a unique opportunity to redesign its course delive…
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Transforming Teaching and Learning Challenges
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April 14, 2009
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A session at the EDUCAUSE Western Regional Conference 2009
Whether you're looking for potential solutions to improve the student learning experience or to better engage students by increasing online interactivity, this session will provide several mod…
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The Anatomy of a Course Designed Like a Video Game
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October 31, 2008
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A session at the EDUCAUSE 2008 Annual Conference
As vehicles for learning and development, online courses and computer-based video games share many of the same structural elements. This presentation will analyze an online course taught at UMass B…

















