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- Simulations [x]
- Student Engagement and Interaction [x]
- Teaching and Learning (15)
- Instructional Technologies (7)
- Virtual Community (6)
- E-Learning (5)
- Games and Gaming (4)
- Learning (4)
- Virtual Worlds (4)
- Mobile Learning (3)
- Virtual Learning Environment (VLE) (3)
- Information Technology Management and Leadership (2)
- Instructional Design (2)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Open Orchestra: A Hi-Fi Immersive Music Simulator
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November 8, 2012
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A session at the EDUCAUSE 2012 Annual Conference
Many students have limited opportunities to practice with an orchestra. Open Orchestra is an immersive simulation that allows students to practice with the full ensemble and have an expert conducto…
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Games in Education: Realizing Opportunities and Overcoming Obstacles
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December 5, 2011
The potential for games to augment traditional education and create entirely new learning opportunities is seemingly endless. But along with its new opportunities, educational gaming also …
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Assessing for Deeper Learning
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October 20, 2011
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A session at the EDUCAUSE 2011 Annual Conference
In the face of a rapidly changing and increasingly global workforce, organizations and educational institutions continue to stress the need for developing "deeper learning" skills such as…
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Lone Star College Nursing: Using Technology to Enhance Student Success
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February 23, 2011
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A session at the EDUCAUSE West/Southwest Regional Conference 2011
In collaboration and partnership with our faculty, Lone Star College System Office of Technology Services provides multiple avenues not only to enhance nursing students' learning but also to b…
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Hands-On Engagement Through Simulations
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February 22, 2011
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A session at the EDUCAUSE West/Southwest Regional Conference 2011
This special "Experience IT" session is designed to offer a hands-on, highly interactive introduction to an emerging tool and explore its potential impact for professional development and…
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Using a Simulation-Game for Implementing an IT Strategic Plan
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March 16, 2010
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A session at the EDUCAUSE Midwest Regional Conference 2010
A game activity called StrategyQuest was developed and successfully used at the University of Wisconsin–Madison to help faculty, staff, and students think through the process of implementing a ca…
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The Next Best Thing to Recess: Teaching Biology in Second Life
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February 18, 2010
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A session at the EDUCAUSE Southwest Regional Conference 2010
This session will discuss a nonmajors genetics class held entirely in world in Second Life. Most of the course content is presented through a guided series of virtual experiments. Students can work…
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Expanding Educational Realities: Exploring Interactive and Immersive Learning Experiences
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January 20, 2010
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A session at the ELI Annual Meeting 2010
Today's students are increasingly choosing to move beyond the traditional physical classroom educational model. The Internet has created an educational evolution fostering learner-centered env…
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Automated Media Capture of Clinical Simulation in Nursing Education: Implications for Higher Education
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March 24, 2009
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A session at the EDUCAUSE Midwest Regional Conference 2009
The Indiana University School of Nursing has implemented an automated recording system for archiving and live streaming of nursing student experiences in high-fidelity clinical simulations. This pr…
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Teaching and Learning in Second Life
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October 31, 2008
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A session at the EDUCAUSE 2008 Annual Conference
This presentation will examine teaching techniques in virtual environments, particularly Second Life, from the perspectives of an instructor and instructional designer and demonstrate how a second-…

















