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- Information Technology Management and Leadership (9)
- Teaching and Learning (9)
- Learners (6)
- Games and Gaming (3)
- Instructional Technologies (3)
- Millennials (3)
- Teaching (3)
- Curriculum Development (2)
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- Institutional Management (2)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education
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February 24, 2009
This ECAR research bulletin overviews the use of e-portfolios in higher education. The analysis of the potential benefits in post-secondary settings also includes considerations of the obstacles …
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Digital Field Assignments: Course Projects for the Net Generation
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October 24, 2007
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A session at the EDUCAUSE 2007 Annual Conference
Digital field assignments combine active-learning strategies with digital technologies to engage today's learners in team-based assignments in which students apply classroom concepts as they r…
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Emerging Educational Technologies and Neomillennial Learning Styles
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January 23, 2007
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A session at the ELI Annual Meeting 2007
Emerging digital media are shaping users' motivations, attributes, and social patterns into types of learning styles quite different from those based on sensory, personality, or intelligence f…
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Living, Learning, Cyberspace: A Program-Wide Blogging Initiative for Virginia Tech's Honors Residential College
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February 15, 2012
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A session at the EDUCAUSE Learning Initiative 2012 Annual Meeting
How can the intimate, engaged experience of small-group learning be a template for a large research university? Virginia Tech's answer: a blogging platform that enables students and professors…
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Models of Interaction
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June 16, 2005
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A session at the ELI 2005 Summer Focus Session
Goal: Provide participants with an array of models for interaction. Questions for participants to ask themselves: - What characteristics make this form of interaction valuable to learner…
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Podcast: Wake Forest University's BioBook
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July 17, 2012
In this podcast we interview the creators of BioBook, a scalable e-text embodying six central principles of learning. It is organized into self-contained "nodes" that can be revised or …
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Student Induction through Digital Game-based Learning Environments
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January 1, 2006
Student retention within Universities is becoming more important as the Government is targeting 50 percent of 18 to 30 year olds to experience higher education before 2010 in the UK. The need to …
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The Role of Play and Preparing for a Changing Student Population
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August 6, 2007
Students are arriving on campus with a set of expectations and behaviors that differ from those of previous generations, including the faculty, who are faced with engaging them in the process of le…
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Transforming Learning Through Analytics: A Conversation with George Siemens and Vernon Smith
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October 21, 2011
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A session at the EDUCAUSE 2011 Annual Conference
Educators and administrators face difficult choices in response to calls for greater accountability and improved completion rates. Learning analytics can illuminate complex situations and help iden…

















