-
Research
and PublicationsStay -
Conferences
and EventsAnnual Conference
October 15–18, 2013
Save the date!Events for all Levels and Interests
Whether you're looking for a conference to attend face-to-face to connect with peers, or for an online event for team professional development, see what's upcoming.
Stay -
Career
DevelopmentEDUCAUSE Institute
Leadership/Management Programs
Explore MoreCareer Center
Leadership and Management Programs
EDUCAUSE Institute
Advanced Programs
Project Management
Jump Start Your Career Growth
Explore EDUCAUSE professional development opportunities that match your career aspirations and desired level of time investment through our interactive online guide.
Stay -
Focus Areas
and InitiativesLatest Topics
EDUCAUSE organizes its efforts around three IT Focus Areas
Join These Programs If Your Focus Is
Stay -
Connect
and ContributeFind Others
Get on the Higher Ed IT Map
Employees of EDUCAUSE member institutions and organizations are invited to create individual profiles.
Stay -
About
EDUCAUSEUncommon Thinking for the Common Good™
EDUCAUSE is the foremost community of higher education IT leaders and professionals.
Stay
Filter by type
Filter by Publications
Filter by Presentations
Filter by Library Taxonomy
- Libraries and Technology [x]
- Student Engagement and Interaction [x]
- Students [x]
- Information Technology Management and Leadership (6)
- Teaching and Learning (6)
- E-Content (4)
- Teaching (4)
- Multimedia (3)
- Teaching with Technology (3)
- Collaboration (2)
- Distributed Computing (2)
- E-Learning (2)
- E-Textbooks (2)
- Future of Higher Education (2)
- Information Discovery and Retrieval (2)
- Institutional Management (2)
- Instructional Technologies (2)
- Learners (2)
- Mobile Computing (2)
- Student Technology Use (2)
Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
-
Technology Enhancement Tools in an Undergraduate Biology Course
-
December 10, 2012
Key Takeaways This single-class study sought to evaluate technology-enhanced student engagement by comparing the experiences of students using only an e-textbook with the exper…
-
ERO Podcast: Chief of Staff for the Khan Academy, Jessica Yuen
-
September 5, 2012
In this podcast, we talk with Chief of Staff for the Khan Academy, Jessica Yuen. In our conversation, she discusses the Khan Academy's use of analytics, attitude toward affordability for stu…
-
Podcast: Wake Forest University's BioBook
-
July 17, 2012
In this podcast we interview the creators of BioBook, a scalable e-text embodying six central principles of learning. It is organized into self-contained "nodes" that can be revised or …
-
Podcast: Transforming Higher Education with Emerging Technologies
-
March 20, 2012
This talk by the Timothy E. Wirth Professor of Learning Technologies at Harvard University, Chris Dede , describes how we can transform teaching and learning to prepare students with the …
-
Immersive Marketing for Libraries: Alternate Reality Games and Library Orientations
-
October 25, 2007
|
A session at the EDUCAUSE 2007 Annual Conference
Trinity University's Coates Library adapted an immersive marketing campaign strategy known as an alternate reality game when designing the library's 2006 new student orientation. Objectiv…
-
Prisms Around Student Learning: Information Literacy, IT Fluency, and Media Literacy
-
August 15, 2007
|
A session at the ELI 2007 Fall Focus Session
The family of literacies now promoted in higher education (information literacy, IT fluency, and media and visual literacies) continues to multiply. These educational agendas call for more pervas…

















