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- Clickers [x]
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- Student Engagement and Interaction [x]
- Teaching and Learning (5)
- Distributed Computing (2)
- Learning (2)
- Mobile Computing (2)
- Student Technology Use (2)
- Students (2)
- Active Learning (1)
- Analytics (1)
- Assessment and Evaluation (1)
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- Implementation (1)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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GoSoapBox Classroom Response System Engages Students
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November 1, 2012
Key Takeaways This case study explores the use of a classroom response system in Spanish language classes that seemed too small to benefit from the approach. A surve…
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Clicker Implementation Models
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December 15, 2011
Key Takeaways Using clicker technology in classrooms can increase student learning , participation, and attendance . Clickers require a significant economic investmen…
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Beyond Clickers: Using Web-Based Polling Technologies to Enhance Student Engagement
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January 12, 2012
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A session at the Mid-Atlantic Regional Conference 2012
The "Experience IT" format offers a hands-on, highly interactive introduction to newer tools and technologies so you can explore their potential impact in the workplace and classroom and …
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Clickers in the Classroom: Transforming Students into Active Learners
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July 5, 2011
This research bulletin discusses a program at the University of South Carolina to implement SRSs in the classroom and to study the impacts that the technology has on student outcomes. In our…
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Promoting Active Learning with Mobile and Wireless Technologies
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February 20, 2008
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A session at the EDUCAUSE Southwest Regional Conference 2008
Electronic response systems and web-based educational software systems use response pads, PDAs, laptops, and tablet PCs to encourage active learning. This overview will describe available mobile an…


















