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Filter by Library Taxonomy
- Networking and Emerging Technologies [x]
- Student Engagement and Interaction [x]
- Teaching and Learning (10)
- Internet and Web Applications (6)
- Network Applications (6)
- Web 2.0 (6)
- Social Media (5)
- Information Technology Management and Leadership (4)
- Instructional Technologies (4)
- Blogs (2)
- E-Learning (2)
- Institutional Management (2)
- Wiki (2)
- Collaboration (1)
- Collaborative Technologies (1)
- Compliance (1)
- IT Governance (1)
- Learning Environments (1)
- Learning Space (1)
- Outcomes Assessment (1)
Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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ConnectYard: Redefining and Enhancing Student Engagement, Retention, and Support
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October 21, 2011
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A session at the EDUCAUSE 2011 Annual Conference
This panel will present three different institutional perspectives about ConnectYard, a communication tool that permits simultaneous use of e-mail, Facebook, Twitter, and texting. Panelists will di…
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Beyond Compliance: Strategies to Increase Online Accessibility and Engagement for Students with Disabilities
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October 19, 2011
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A session at the EDUCAUSE 2011 Annual Conference
Approximately 20% of the population and 11% of postsecondary students identify themselves as having a disability. With increasing online enrollments, institutions must go beyond compliance and in…
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Using Web 2.0 Technology to Make Large Classes Seem Smaller
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October 19, 2011
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A session at the EDUCAUSE 2011 Annual Conference
While large classes are an economic necessity in higher education, they are often viewed as impersonal and a poor model for learning. This interactive session will demonstrate the results of a coll…
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Research on Learner Self-Engagement in a Web 2.0 World: "We Used It How We Wanted To"
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October 13, 2010
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A session at the EDUCAUSE 2010 Annual Conference
Learners benefit from blogs and wikis when their use is scaffolded by the instructor and/or course requirements. But if these prompts are missing or poorly designed, will learners self-motivate usi…
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Creating an Open Web 2.0 Cloud E-Learning Experience
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October 15, 2010
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A session at the EDUCAUSE 2010 Annual Conference
Open blogs and cloud platforms such as Facebook have great educational potential. This session will present how Penn State University's reengineering of its Biology 12 introductory biology lab…
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Wagnerpedia: Civic Engagement in a Web 2.0 Environment
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October 30, 2008
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A session at the EDUCAUSE 2008 Annual Conference
Wagnerpedia is a dynamic public campus-wide workspace that offers students, faculty, staff, and the community at large a place to create ongoing collaborative content. This presentation will examin…
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Social Software in Higher Education: Isolated Accidents or the Start of Something Big?
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October 24, 2007
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A session at the EDUCAUSE 2007 Annual Conference
Blogs, wikis, and networking tools appear to gain widespread acceptance. How are higher education professionals using social software tools in their practice? Is there any convergence with what stu…
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Students as "Angel Investors": Technology-Fee Projects Drive Campus IT Innovation
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October 25, 2007
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A session at the EDUCAUSE 2007 Annual Conference
At LSU , student government is extremely active in a spectrum of campus issues, including IT. Like many universities, LSU has a technology fee, but unlike most, student oversight is required by sta…
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Teaching and Learning Experiences in a User-Created Virtual World
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October 25, 2007
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A session at the EDUCAUSE 2007 Annual Conference
Second Life is a user-created virtual world simultaneously played by thousands of people around the world. In this session, we'll share our experiences of teaching in Second Life. Using the in…
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Transforming Earth Sciences via Next-Generation Internet Linkages Between the Oceans and Classrooms, Laboratories, and Living Rooms - Sponsored by Adobe Systems, Inc., An EDUCAUSE Silver Partner
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October 24, 2007
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A session at the EDUCAUSE 2007 Annual Conference
New technologies and infrastructure that extend bandwidth and power to the seafloor are being developed within the Ocean Observatories Initiative of the National Science Foundation. A major compone…

















