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- Distributed Computing [x]
- Student Engagement and Interaction [x]
- Information Technology Management and Leadership (67)
- Teaching and Learning (67)
- Mobile Computing (66)
- E-Learning (38)
- Mobile Learning (34)
- Instructional Technologies (25)
- Tablets and iPads (20)
- Games and Gaming (15)
- Libraries and Technology (13)
- E-Content (12)
- Social Media (12)
- IT Integration (11)
- Learning (11)
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- Learning Environments (8)
Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Fostering Classroom Engagement with Electronic Whiteboards, Tablet PCs, and DyKnow VISION
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October 20, 2004
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A session at the EDUCAUSE 2004 Annual Conference
We will present our experiences with DyKnow, software that fosters classroom engagement by allowing teachers and students to share and annotate material during class. Although DyKnow runs in variou…
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7 Things You Should Know About Augmented Reality
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October 15, 2005
Augmented reality adds information and meaning to a real object or place. Unlike virtual reality, augmented reality does not create a simulated reality. Instead, it takes a real object or space a…
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Promising Technologies on the Horizon
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January 31, 2006
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A session at the ELI Annual Meeting 2006
The 2006 Horizon Report , a joint publication of the New Media Consortium (NMC) and the EDUCAUSE Learning Initiative (ELI), highlights new technologies for teaching, learning, and creative exp…
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An interview with the University of Tennessee's Barbara Dewey and Julie Little
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April 19, 2006
In this 19 minute recording, I sit down with University of Tennessee's Barbara Dewey and Julie Little . We'll learn about their information commons and touch briefly on the co…
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2007 Horizon Report
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January 1, 2007
The 2007 Horizon Report looks at six selected areas--"User-Created Content," "Social Networking," "Mobile Phones," "Virtual Worlds," "New Scholarship …
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The 2007 Horizon Report: Six Technologies to Watch
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January 22, 2007
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A session at the ELI Annual Meeting 2007
The annual Horizon Report , a joint publication of the New Media Consortium (NMC) and the EDUCAUSE Learning Initiative (ELI), highlights new technologies for teaching, learning, and creative exp…
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7 Things You Should Know About Twitter
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July 18, 2007
Twitter is an online application that is part blog, part social networking site, and part cell phone/IM tool. It is designed to let users describe what they are doing or thinking at a given momen…
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7 Things You Should Know About Cyberinfrastructure
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August 20, 2007
Cyberinfrastructure is not a new technology, per se, or merely a better, faster Internet. While cyberinfrastructure brings together high-performance computing, remote sensors, large data sets, mi…
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Technology-Empowered Collaborative and Learning (Learning Technology)
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January 30, 2008
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A session at the ELI Annual Meeting 2008
We will present learning outcomes from Science and Culture, an interdisciplinary course in a wireless laptop classroom. In-class activities involve pushing content out to individual laptops. Studen…
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Promoting Active Learning with Mobile and Wireless Technologies
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February 20, 2008
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A session at the EDUCAUSE Southwest Regional Conference 2008
Electronic response systems and web-based educational software systems use response pads, PDAs, laptops, and tablet PCs to encourage active learning. This overview will describe available mobile an…

















