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- Student Engagement and Interaction [x]
- Virtual Community [x]
- Virtual Worlds [x]
- Teaching and Learning (47)
- Games and Gaming (22)
- Learning (17)
- Instructional Technologies (12)
- Virtual Learning Environment (VLE) (12)
- Simulations (11)
- Teaching (11)
- Information Technology Management and Leadership (10)
- E-Learning (8)
- Learners (8)
- Social Media (7)
- Learning Environments (6)
- Libraries and Technology (5)
- Instructional Design (4)
- Networking and Emerging Technologies (4)
- Online Teaching Strategies (4)
- Web 2.0 (3)
Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Keeping Up With... Gamification
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May 31, 2013
The May 2013 ACRL Keeping Up With… publication provides a brief overview of gamification in the library. The May 2013 ACRL Keeping Up With…
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Open Orchestra: A Hi-Fi Immersive Music Simulator
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November 8, 2012
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A session at the EDUCAUSE Annual Conference 2012
Many students have limited opportunities to practice with an orchestra. Open Orchestra is an immersive simulation that allows students to practice with the full ensemble and have an expert conducto…
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Multiple Realities and Multiple Dimensions for Teaching and Learning
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May 31, 2012
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A session at the Southeast Regional Conference
New developments in technology open doors for new environments and dimensions for teaching and learning. The number of educational institutions and programs using 3D virtual environments, such as S…
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CNI Podcast: Preserving Computer Games as Digital Objects
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January 12, 2012
The Preserving Virtual Worlds project is an on-going investigation into the preservation of computer games and interactive fiction . It is now entering its second phase, which focu…
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Learning through Situated Simulations: Exploring Mobile Augmented Reality
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January 18, 2011
This ECAR research bulletin illustrates and reports on a series of experiments with situated simulations that have been tested with students in real environments in Norway, Athens, and Rome over…
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Reflections on Play, Pedagogy, and World of Warcraft
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September 22, 2010
Key Takeaways The video game World of Warcraft was the text studied, the laboratory, and the classroom for the online course "Warcraft: Culture, Gender, and Identity"…
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Educational Virtual Environment Methodologies
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February 18, 2010
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A session at the EDUCAUSE Southwest Regional Conference 2010
By providing faculty theoretical frameworks using Bloom's taxonomy, experiential learning, transformational learning, reflective learning, and social learning/inclusion methodologies applied t…
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The Next Best Thing to Recess: Teaching Biology in Second Life
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February 18, 2010
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A session at the EDUCAUSE Southwest Regional Conference 2010
This session will discuss a nonmajors genetics class held entirely in world in Second Life. Most of the course content is presented through a guided series of virtual experiments. Students can work…
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Simulation Technologies in Higher Education: Uses, Trends, and Implications
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February 9, 2010
This ECAR research bulletin focuses on the rapid growth in the use of simulation technologies in higher education and the implications this will have for information technology planning and poli…
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Expanding Educational Realities: Exploring Interactive and Immersive Learning Experiences
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January 20, 2010
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A session at the ELI Annual Meeting 2010
Today's students are increasingly choosing to move beyond the traditional physical classroom educational model. The Internet has created an educational evolution fostering learner-centered env…

















