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- Games and Gaming [x]
- Learners [x]
- Student Engagement and Interaction [x]
- Teaching and Learning (26)
- Learning (20)
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- Information Technology Management and Leadership (5)
- Instructional Technologies (5)
- Teaching (5)
- Virtual Community (4)
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- Simulations (3)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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The Role of Play and Preparing for a Changing Student Population
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August 6, 2007
Students are arriving on campus with a set of expectations and behaviors that differ from those of previous generations, including the faculty, who are faced with engaging them in the process of le…
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Richard Van Eck Presentation on Digital Game-Based Learning
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June 18, 2007
In this podcast of the presentation " Generation G and the 21st Century ," Richard Van Eck , associate professor of instructional design and technology at the University of North D…
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Generation G and the 21st Century
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March 27, 2007
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A session at the ELI 2007 Spring Focus Session
The growing use of games in learning may signal a new pedagogical approach to educating the millennial generation. We'll examine the theory behind the effectiveness of games; what the past c…
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While You Were Out: How Students Are Transforming the World of Information and What It Means for Publishing
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January 24, 2007
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A session at the ELI Annual Meeting 2007
Students have been quietly revolutionizing the discovery and use of information, forcing scholarly publishers to confront some fundamental assumptions about their work. This presentation will discu…
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Emerging Educational Technologies and Neomillennial Learning Styles
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January 23, 2007
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A session at the ELI Annual Meeting 2007
Emerging digital media are shaping users' motivations, attributes, and social patterns into types of learning styles quite different from those based on sensory, personality, or intelligence f…
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Recommended Reading: Gamers Go to College
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January 1, 2007
Recommended Reading Gamers Go to College Craig Westman and Penny Bouman American Association of Collegiate Registrars and Admissions Officers, 2006 $50 (me…
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The Digital Natives Are Restless: Digital Game-Based Learning and the Future of Education
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January 30, 2006
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A session at the ELI Annual Meeting 2006
The growing use of games in learning may signal a new pedagogical approach to educating the millennial generation. We will examine the theory behind the effectiveness of games; what the past can …
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Engage Me or Enrage Me: Educating Today's Digital Native Learners
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January 30, 2006
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A session at the ELI Annual Meeting 2006
The Third Annual Robert C. Heterick, Jr., Lecture Educators struggle to involve students in their schoolwork. The key is engagementproviding learning that motivates students. Student…
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Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless
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January 1, 2006
© 2006 Richard Van Eck EDUCAUSE Review, vol. 41, no. 2 (March/April 2006): 16–30. Digital Game-Based Learning: It's Not Just the Digital Natives Who Are Restless Richa…
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Learning by Doing: A Comprehensive Guide to Simulations, Computer Games and Pedagogy in e-Learning and Other Educational Experiences;
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January 1, 2006
Recommended Reading Clark Aldrich John Wiley and Sons, 2005 $60.00, 400 pp. ISBN 0-7879-7735-7 Reviewed by Deborah Keyek-Franssen Two recurring thoughts gave…

















