-
Research
and PublicationsStay -
Conferences
and EventsAnnual Conference
October 15–18, 2013
Save the date!Events for all Levels and Interests
Whether you're looking for a conference to attend face-to-face to connect with peers, or for an online event for team professional development, see what's upcoming.
Stay -
Career
DevelopmentEDUCAUSE Institute
Leadership/Management Programs
Explore MoreCareer Center
Leadership and Management Programs
EDUCAUSE Institute
Advanced Programs
Project Management
Jump Start Your Career Growth
Explore EDUCAUSE professional development opportunities that match your career aspirations and desired level of time investment through our interactive online guide.
Stay -
Focus Areas
and InitiativesLatest Topics
EDUCAUSE organizes its efforts around three IT Focus Areas
Join These Programs If Your Focus Is
Stay -
Connect
and ContributeFind Others
Get on the Higher Ed IT Map
Employees of EDUCAUSE member institutions and organizations are invited to create individual profiles.
Stay -
About
EDUCAUSEUncommon Thinking for the Common Good™
EDUCAUSE is the foremost community of higher education IT leaders and professionals.
Stay
Filter by Publications
Filter by Presentations
Filter by Library Taxonomy
- Social Media [x]
- Student Engagement and Interaction [x]
- Teaching and Learning [x]
- Virtual Community [x]
- Games and Gaming (8)
- Teaching (7)
- Virtual Worlds (7)
- Internet and Web Applications (6)
- Network Applications (6)
- Networking and Emerging Technologies (6)
- Web 2.0 (6)
- Instructional Technologies (5)
- E-Learning (4)
- Information Technology Management and Leadership (4)
- Learning (3)
- Collaboration (2)
- Digital Publishing (2)
- E-Content (2)
- Scholarly Communications (2)
- Twitter (2)
Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
-
I'm Not Your Friend: Social Networking in University Classes
-
July 18, 2012
Nicol Howard is Adjunct Faculty and a PhD Candidate at Chapman University. Key Takeaways What happens when an instructor implements social networking in undergradua…
-
Yammer: Boost Engagement in Class, Committees, and the Campus Community
-
November 7, 2012
Just as Facebook has transformed our personal lives, enterprise social networks are now transforming our professional lives. Learn how three institutions use Yammer to boost engagement among stud…
-
Engaging Your Community Online: A Success Story
-
February 22, 2012
|
A session at the EDUCAUSE West/Southwest Regional Conference 2012
Viking Village, Western Washington University's social and academic network, includes a forum for civil discourse, a gallery that highlights the creative work of our community and an area wher…
-
A Dialogue for Engagement
-
October 7, 2010
© 2010 Malcolm Brown, Mark Auslander, Kelly Gredone, David Green, Bruce Hull, and Walt Jacobs. The text of this article is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs …
-
Higher Education as Virtual Conversation
-
September 15, 2008
© 2008 Sarah Robbins-Bell EDUCAUSE Review, vol. 43, no. 5 (September/October 2008) Higher Education as Virtual Conversation Sarah Robbins-Bell (“Intellagirl Tully”) Sarah R…
-
7 Things You Should Know About Flickr
-
February 15, 2008
Flickr is a photo-sharing website where anyone can upload and tag photos, browse others' photos, and add comments and annotations. Users can create photo sets and collections to manage conte…
-
Teaching and Learning Experiences in a User-Created Virtual World
-
October 25, 2007
|
A session at the EDUCAUSE 2007 Annual Conference
Second Life is a user-created virtual world simultaneously played by thousands of people around the world. In this session, we'll share our experiences of teaching in Second Life. Using the in…
-
Emerging Worlds: Transformative Technologies for Teaching and Learning
-
September 17, 2007
Web 2.0 projects have rapidly expanded into a world of social media. From blogs to podcasts, millions of people have published and shared a growing amount of digital content. At the same time vir…
-
Second Life: Reaching into the Virtual World for Real-World Learning
-
August 14, 2007
This research bulletin examines the current state of Second Life in relation to the educational environment. Although literature about virtual worlds dates back many years, this bulletin reflects…
-
Immersion and Engagement in a Virtual Classroom: Using Second Life for Higher Education
-
March 27, 2007
|
A session at the ELI 2007 Spring Focus Session
Second Life , a multiuser virtual environment (MUVE), is the most cutting-edge virtual world available to educators today. This parlor presents a case study of one of the first university Engl…


















