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- Games and Gaming [x]
- Social Media [x]
- Student Engagement and Interaction [x]
- Teaching and Learning (14)
- Virtual Community (8)
- Information Technology Management and Leadership (7)
- Instructional Technologies (6)
- Virtual Worlds (5)
- Distributed Computing (4)
- Mobile Computing (4)
- E-Learning (3)
- Libraries and Technology (3)
- Networking and Emerging Technologies (3)
- Podcasting (3)
- Digital Publishing (2)
- E-Content (2)
- Learning (2)
- Scholarly Communications (2)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Apprehending the Future: Emerging Technologies, from Science Fiction to Campus Reality
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May 28, 2009
©2009 Bryan Alexander. The text of this article is licensed under the Creative Commons Attribution 3.0 License ( http://creativecommons.org/licenses/by/3.0/ ). EDUCAUSE Review, vol. 44, no.…
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Higher Education as Virtual Conversation
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September 15, 2008
© 2008 Sarah Robbins-Bell EDUCAUSE Review, vol. 43, no. 5 (September/October 2008) Higher Education as Virtual Conversation Sarah Robbins-Bell (“Intellagirl Tully”) Sarah R…
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Emerging Worlds: Transformative Technologies for Teaching and Learning
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September 17, 2007
Web 2.0 projects have rapidly expanded into a world of social media. From blogs to podcasts, millions of people have published and shared a growing amount of digital content. At the same time vir…
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Concurrent Sessions
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March 28, 2007
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A session at the ELI 2007 Spring Focus Session
Each session will run twice for 45 minutes each time; participants will select a session to attend for the first 45 minutes and then rotate to another session of their choice for the second 45 mi…
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Virtual Learning Environments in 3D
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March 28, 2007
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A session at the ELI 2007 Spring Focus Session
Virtual Learning Environments in 3D We've passed through Web 1.0, entering the architecture of participation. Wikis and other read/write Web 2.0 capabilities provide a collective voice and o…
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The 2007 Horizon Report: Six Technologies to Watch
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January 22, 2007
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A session at the ELI Annual Meeting 2007
The annual Horizon Report , a joint publication of the New Media Consortium (NMC) and the EDUCAUSE Learning Initiative (ELI), highlights new technologies for teaching, learning, and creative exp…
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2007 Horizon Report
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January 1, 2007
The 2007 Horizon Report looks at six selected areas--"User-Created Content," "Social Networking," "Mobile Phones," "Virtual Worlds," "New Scholarship …
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Team Building in Virtual Worlds
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January 18, 2007
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A session at the EDUCAUSE Mid-Atlantic Regional Conference 2007
The use of virtual worlds provides a means for educators to bring a simulated real-world experience to the classroom. This case study will explore how undergraduates were able to go beyond the conf…
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Second Life: It's not a game
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January 1, 2007
"Fortune's David Kirkpatrick reports on why IBM's Sam Palmisano and other tech leaders think Second Life could be a gold mine." &qu…
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Simulations, Games, and Learning
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January 1, 2006
Exploring games and education is inherently controversial. Even the name implies games don't involve work. However, today's games are complex, require collaboration and strenuous time c…


















