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October 15–18, 2013
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- Information Technology Management and Leadership (7)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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National Survey of Student Engagement Technology Initiatives Community Update
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October 20, 2011
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A session at the EDUCAUSE 2011 Annual Conference
The National Survey of Student Engagement is working with EDUCAUSE to develop technology questions that may be added to the new NSSE survey instrument scheduled for release in 2013. NSSE is adminis…
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Transforming Learning Through Analytics: A Conversation with George Siemens and Vernon Smith
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October 21, 2011
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A session at the EDUCAUSE 2011 Annual Conference
Educators and administrators face difficult choices in response to calls for greater accountability and improved completion rates. Learning analytics can illuminate complex situations and help iden…
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Students as "Angel Investors": Technology-Fee Projects Drive Campus IT Innovation
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October 25, 2007
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A session at the EDUCAUSE 2007 Annual Conference
At LSU , student government is extremely active in a spectrum of campus issues, including IT. Like many universities, LSU has a technology fee, but unlike most, student oversight is required by sta…
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Digital Field Assignments: Course Projects for the Net Generation
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October 24, 2007
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A session at the EDUCAUSE 2007 Annual Conference
Digital field assignments combine active-learning strategies with digital technologies to engage today's learners in team-based assignments in which students apply classroom concepts as they r…
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Managing Online Discussions Through a "Participation Portfolio"
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October 26, 2007
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A session at the EDUCAUSE 2007 Annual Conference
If you want students to use online discussions, how do you avoid initiating every thread or simply counting all their replies? By defining and rewarding substantive Q&A (and requiring an online…
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Immersive Marketing for Libraries: Alternate Reality Games and Library Orientations
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October 25, 2007
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A session at the EDUCAUSE 2007 Annual Conference
Trinity University's Coates Library adapted an immersive marketing campaign strategy known as an alternate reality game when designing the library's 2006 new student orientation. Objectiv…
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E-Learning Tools and Didactics Increase Science Student Numbers in the Netherlands
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October 10, 2006
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A session at the EDUCAUSE 2006 Annual Conference
The SURF Foundation, the Dutch sister organization of EDUCAUSE, funds a number of initiatives that aim to increase science and technology student numbers in the Netherlands in accordance with EU po…

















