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- Teaching and Learning (6)
- Instructional Technologies (3)
- Data Administration and Management (2)
- E-Learning (2)
- Information Systems and Services (2)
- Information Technology Management and Leadership (2)
- Institutional Management (2)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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"Clickers" in the Classroom: Analyses from the University of Wisconsin System Project
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October 11, 2006
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A session at the EDUCAUSE 2006 Annual Conference
The University of Wisconsin System sponsored a major project to evaluate the interactive classroom technology known as student response systems or "clickers." This session will report on …
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Assessing for Deeper Learning
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October 20, 2011
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A session at the EDUCAUSE 2011 Annual Conference
In the face of a rapidly changing and increasingly global workforce, organizations and educational institutions continue to stress the need for developing "deeper learning" skills such as…
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Capturing Student Intent to Enhance Institutional Effectiveness
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October 13, 2010
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A session at the EDUCAUSE 2010 Annual Conference
Is your institution tracking students from entry to exit or whether they plan to attend next semester? Pima Community College developed an innovative process to capture student educational goal and…
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Crowdsourcing the LMS: Using Students to Collect Meaningful Data on How Instructors Use the LMS
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October 13, 2010
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A session at the EDUCAUSE 2010 Annual Conference
Carleton University used crowdsourcing to collect information on how instructors use the institution's learning management system. This session will examine the concept of crowdsourcing, the c…
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Partnerships for Online Learner Success
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October 20, 2011
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A session at the EDUCAUSE 2011 Annual Conference
Providing support for online students is essential for fostering success. This presentation will discuss how the dedicated Online Student Support Coordinator at Bay Path College contributes to the …
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Teaching and Learning Experiences in a User-Created Virtual World
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October 25, 2007
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A session at the EDUCAUSE 2007 Annual Conference
Second Life is a user-created virtual world simultaneously played by thousands of people around the world. In this session, we'll share our experiences of teaching in Second Life. Using the in…

















