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- Social Media [x]
- Student Engagement and Interaction [x]
- Teaching and Learning (8)
- Games and Gaming (4)
- Virtual Community (4)
- E-Learning (3)
- Information Technology Management and Leadership (3)
- Distributed Computing (2)
- Instructional Technologies (2)
- Internet and Web Applications (2)
- Libraries and Technology (2)
- Mobile Computing (2)
- Network Applications (2)
- Networking and Emerging Technologies (2)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Living, Learning, Cyberspace: A Program-Wide Blogging Initiative for Virginia Tech's Honors Residential College
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February 15, 2012
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A session at the EDUCAUSE Learning Initiative 2012 Annual Meeting
How can the intimate, engaged experience of small-group learning be a template for a large research university? Virginia Tech's answer: a blogging platform that enables students and professors…
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Seminar 02 - Engaging and Empowering the 21st-Century Student Using Wikipedia PLEASE NOTE: Separate registration and fee are required to attend this seminar.
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February 13, 2012
"Most inquiry starts at Wikipedia, whether we like it or not," writes columnist Casper Grathwohl in the Chronicle of Higher Education. "So as students and scholars, we need to improv…
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Twitter Symbiosis: A Librarian, a Hashtag, and a First-Year Seminar (Innovative Practice)
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January 19, 2010
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A session at the ELI Annual Meeting 2010
Tweeting in the classroom has started to take off, with some notable examples such as Monica Rankin's history class experiment at UT-Dallas and Cole W. Camplese's classroom backchannel at…
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Concurrent Sessions
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March 28, 2007
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A session at the ELI 2007 Spring Focus Session
Each session will run twice for 45 minutes each time; participants will select a session to attend for the first 45 minutes and then rotate to another session of their choice for the second 45 mi…
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Virtual Learning Environments in 3D
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March 28, 2007
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A session at the ELI 2007 Spring Focus Session
Virtual Learning Environments in 3D We've passed through Web 1.0, entering the architecture of participation. Wikis and other read/write Web 2.0 capabilities provide a collective voice and o…
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Immersion and Engagement in a Virtual Classroom: Using Second Life for Higher Education
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March 27, 2007
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A session at the ELI 2007 Spring Focus Session
Second Life , a multiuser virtual environment (MUVE), is the most cutting-edge virtual world available to educators today. This parlor presents a case study of one of the first university Engl…
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The 2007 Horizon Report: Six Technologies to Watch
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January 22, 2007
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A session at the ELI Annual Meeting 2007
The annual Horizon Report , a joint publication of the New Media Consortium (NMC) and the EDUCAUSE Learning Initiative (ELI), highlights new technologies for teaching, learning, and creative exp…
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Promising Technologies on the Horizon
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January 31, 2006
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A session at the ELI Annual Meeting 2006
The 2006 Horizon Report , a joint publication of the New Media Consortium (NMC) and the EDUCAUSE Learning Initiative (ELI), highlights new technologies for teaching, learning, and creative exp…

















