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Filter by Presentations
Filter by Library Taxonomy
- Student Engagement and Interaction [x]
- Teaching and Learning (92)
- Learning (37)
- Games and Gaming (35)
- E-Learning (28)
- Information Technology Management and Leadership (28)
- Instructional Technologies (26)
- Learners (20)
- Teaching (16)
- Instructional Design (15)
- Distributed Computing (12)
- Mobile Computing (12)
- Virtual Community (12)
- IT Integration (10)
- Learning Environments (10)
- Assessment and Evaluation (9)
- Millennials (9)
- Libraries and Technology (8)
- Mobile Learning (8)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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If You Badge It, Will They Engage? Gamification Principles in Online Courses
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February 5, 2013
Motivation (and the associated engagement) in online classes is both the linchpin to success and arguably the most difficult element to inspire in students. The principles of gaming offer clues t…
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2013 Horizon Report
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February 4, 2013
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A session at the EDUCAUSE Learning Initiative Annual Meeting
Join us for this engaging session, where we'll share the highlights of the 2013 Horizon Report and discuss today's emerging technologies and instructional innovations against some of …
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Engaging Students Through Digital Badges
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February 5, 2013
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A session at the EDUCAUSE Learning Initiative Annual Meeting
With the freshman class that will graduate in 2016, Seton Hall University introduced a program to improve student outcomes and introduce the community to the concept of lifelong learning enhanced…
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Edupreneurship: Engaging Students in Mobile Learning
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October 2, 2012
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A session at the ELI Online Fall Focus Session 2012
The effectiveness of a mobile learning initiative is bound to improve when those who will use it have a direct influence on its design. This presentation will discuss how LectureTools (http://www…
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Student Engagement through Online Commenting and Discussion
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October 2, 2012
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A session at the ELI Online Fall Focus Session 2012
NowComment, a free high-end tool for discussion and close reading of online documents, has been used successfully at UVA (Sakai) and other universities for the past three years. This presentation…
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Managing the Online Learning Environment
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March 19, 2012
Malcolm Brown, ELI director, and Veronica Diaz, ELI associate director moderate this seminar with Tina Stavredes. In the online environment, a course is available 24/7. The continuous accessibili…
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Seminar 02 - Engaging and Empowering the 21st-Century Student Using Wikipedia PLEASE NOTE: Separate registration and fee are required to attend this seminar.
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February 13, 2012
"Most inquiry starts at Wikipedia, whether we like it or not," writes columnist Casper Grathwohl in the Chronicle of Higher Education. "So as students and scholars, we need to improv…
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Mobility, Analytics, and Deeper Learning - Sponsored furniture provided by Herman Miller
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February 14, 2012
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A session at the EDUCAUSE Learning Initiative 2012 Annual Meeting
Special Collections Using Augmented Reality to Enhance Learning and Teaching (SCARLET) Matt Ramirez, SCARLET AR Development Officer, Mimas, University of Manchester The SCARLET project is…
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Living, Learning, Cyberspace: A Program-Wide Blogging Initiative for Virginia Tech's Honors Residential College
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February 15, 2012
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A session at the EDUCAUSE Learning Initiative 2012 Annual Meeting
How can the intimate, engaged experience of small-group learning be a template for a large research university? Virginia Tech's answer: a blogging platform that enables students and professors…
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Designing Games That Teach and Assess Learning Outcomes
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February 15, 2012
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A session at the EDUCAUSE Learning Initiative 2012 Annual Meeting
Games have a high potential for learning. Games can also assess learning outcomes. How can this potential be realized? We report on a method developed by the Games for Learning Institute (G4LI) to …

















