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Filter by type
- Articles, Briefs, Papers, and Reports [x]
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- Libraries and Technology [x]
- Student Engagement and Interaction [x]
- Teaching and Learning (20)
- E-Content (15)
- Information Technology Management and Leadership (9)
- E-Learning (7)
- Learning (7)
- Distributed Computing (6)
- Mobile Computing (6)
- Games and Gaming (5)
- Information Discovery and Retrieval (5)
- Information Literacy (5)
- Instructional Technologies (5)
- Multimedia (5)
- Teaching (5)
- E-Textbooks (4)
- Learners (4)
- Mobile Learning (4)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Technology Enhancement Tools in an Undergraduate Biology Course
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December 10, 2012
Key Takeaways This single-class study sought to evaluate technology-enhanced student engagement by comparing the experiences of students using only an e-textbook with the exper…
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Using Multi-Node Tools for Student Success in Non-Major Science Classes
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December 15, 2011
Key Takeaways General biology challenges many first-year students with a new technical language, foreign concepts and massive amounts of content, threatening their progress toward …
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Digital Texts and the Future of Education: Why Books?
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March 29, 2011
Key Takeaways Students have expectations for interactivity and connectedness when they use digital devices, yet these expectations are frequently unmet when using most digital tex…
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2011 Horizon Report
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February 8, 2011
Each year, the Horizon Report describes six areas of emerging technology that will have significant impact on higher education and creative expression over the next one to five years. The areas o…
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Deploying Innovation Locally
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October 7, 2010
© 2010 Veronica Diaz, Cindy Jennings, Kelvin Bentley, P. B. Garrett, Barron Koralesky, Christina Royal, and David Starrett. The text of this article is licensed under the Creative Commons Attrib…
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A Campus-Wide E-Textbook Initiative
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July 30, 2009
By Jon T. Rickman, Roger Von Holzen, Paul G. Klute, and Teri Tobin A typical college student spends up to $1,000 per year on textbooks, and many students don’t buy textbooks at all be…
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7 Things You Should Know About QR Codes
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February 13, 2009
QR codes are two-dimensional bar codes that can contain any alphanumeric text and that often feature URLs that direct users to sites where they can learn about an object or place (a practice know…
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7 Things You Should Know About Ustream
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October 21, 2008
Ustream is an interactive web streaming platform that lets users broadcast their own channels on the Ustream network or on a third-party website such as MySpace or Facebook. Ustream offers a plat…
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The Effectiveness of a Web-based Board Game for Teaching Undergraduate Students Information Literacy Concepts and Skills
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October 3, 2008
To teach incoming undergraduate students information literacy skills, a research team at the University of Michigan School of Information developed the Defense of Hidgeon , a web-based board g…
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Genome Island
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September 15, 2008
© 2008 Mary Anne Clark EDUCAUSE Review, vol. 43, no. 5 (September/October 2008) Genome Island Mary Anne Clark Mary Anne Clark ("Max Chatnoir" in Second Life) is Prof…




















