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Filter by type
- Articles, Briefs, Papers, and Reports [x]
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- Student Engagement and Interaction [x]
- Virtual Community [x]
- Teaching and Learning (40)
- Virtual Worlds (27)
- Learning (16)
- Teaching (14)
- Games and Gaming (12)
- Instructional Technologies (12)
- Virtual Learning Environment (VLE) (12)
- Information Technology Management and Leadership (11)
- Instructional Design (10)
- Learners (10)
- Networking and Emerging Technologies (9)
- E-Learning (8)
- Simulations (8)
- Social Media (8)
- Cyberinfrastructure (5)
- IT Integration (5)
- Libraries and Technology (4)
- Millennials (4)
Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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2007 Horizon Report
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January 1, 2007
The 2007 Horizon Report looks at six selected areas--"User-Created Content," "Social Networking," "Mobile Phones," "Virtual Worlds," "New Scholarship …
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7 Things You Should Know About Collaborative Editing
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December 15, 2005
Collaborative editing tools allow a group of individuals to simultaneously edit a document, see who else is working on it, and watch in real time as others make changes. As a functional hybrid of…
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7 Things You Should Know About Cyberinfrastructure
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August 20, 2007
Cyberinfrastructure is not a new technology, per se, or merely a better, faster Internet. While cyberinfrastructure brings together high-performance computing, remote sensors, large data sets, mi…
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7 Things You Should Know About Flickr
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February 15, 2008
Flickr is a photo-sharing website where anyone can upload and tag photos, browse others' photos, and add comments and annotations. Users can create photo sets and collections to manage conte…
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7 Things You Should Know About Instant Messaging
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November 15, 2005
Instant messaging (IM) is a form of online communication that allows real-time interaction through computers or mobile devices. Although typed text remains the primary convention for IM, the tech…
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7 Things You Should Know About Second Life
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June 11, 2008
Second Life is a virtual world with tens of millions of square meters of virtual lands, more than 13 million “residents,” and a thriving economy. Large numbers of colleges and universities—…
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7 Things You Should Know About Virtual Meetings
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February 15, 2006
Virtual meetings are real-time interactions that take place over the Internet using integrated audio and video, chat tools, and application sharing. They offer a way to engage students in fully i…
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7 Things You Should Know About Virtual Worlds
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June 15, 2006
A virtual world is an immersive online environment whose "residents" are avatars representing individuals who participate through the Internet. Many institutions are experimenting with …
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A Dialogue for Engagement
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October 7, 2010
© 2010 Malcolm Brown, Mark Auslander, Kelly Gredone, David Green, Bruce Hull, and Walt Jacobs. The text of this article is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs …
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Asynchronous and Synchronous E-Learning
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November 17, 2008
© 2008 Stefan Hrastinski EDUCAUSE Quarterly, vol. 31, no. 4 (October–December 2008) Asynchronous and Synchronous E-Learning A study of asynchronous and synchronous e-learning meth…


















