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Filter by type
- Articles, Briefs, Papers, and Reports [x]
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- Student Engagement and Interaction [x]
- Virtual Community [x]
- Teaching and Learning (38)
- Virtual Worlds (26)
- Learning (15)
- Teaching (13)
- Games and Gaming (11)
- Instructional Technologies (11)
- Information Technology Management and Leadership (10)
- Learners (10)
- Virtual Learning Environment (VLE) (10)
- Instructional Design (9)
- Networking and Emerging Technologies (8)
- Social Media (8)
- E-Learning (7)
- Simulations (7)
- IT Integration (5)
- Cyberinfrastructure (4)
- Millennials (4)
- Network Applications (4)
Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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I'm Not Your Friend: Social Networking in University Classes
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July 18, 2012
Nicol Howard is Adjunct Faculty and a PhD Candidate at Chapman University. Key Takeaways What happens when an instructor implements social networking in undergradua…
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Learning through Situated Simulations: Exploring Mobile Augmented Reality
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January 18, 2011
This ECAR research bulletin illustrates and reports on a series of experiments with situated simulations that have been tested with students in real environments in Norway, Athens, and Rome over…
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A Dialogue for Engagement
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October 7, 2010
© 2010 Malcolm Brown, Mark Auslander, Kelly Gredone, David Green, Bruce Hull, and Walt Jacobs. The text of this article is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs …
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Reflections on Play, Pedagogy, and World of Warcraft
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September 22, 2010
Key Takeaways The video game World of Warcraft was the text studied, the laboratory, and the classroom for the online course "Warcraft: Culture, Gender, and Identity"…
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Simulation Technologies in Higher Education: Uses, Trends, and Implications
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February 9, 2010
This ECAR research bulletin focuses on the rapid growth in the use of simulation technologies in higher education and the implications this will have for information technology planning and poli…
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Virtual World Learning Spaces: Developing a Second Life Operating Room Simulation
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March 26, 2009
Key Takeaways A real-world approach to virtual learning spaces brings similar constraints on the types of teaching and learning possible in the virtual spaces. An alternative appr…
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Immersive Interfaces for Engagement and Learning
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January 1, 2009
Immersion is the subjective impression that one is participating in a comprehensive, realistic experience. Interactive media now enable various degrees of digital immersion. The more a virtual im…
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Asynchronous and Synchronous E-Learning
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November 17, 2008
© 2008 Stefan Hrastinski EDUCAUSE Quarterly, vol. 31, no. 4 (October–December 2008) Asynchronous and Synchronous E-Learning A study of asynchronous and synchronous e-learning meth…
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Higher Education as Virtual Conversation
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September 15, 2008
© 2008 Sarah Robbins-Bell EDUCAUSE Review, vol. 43, no. 5 (September/October 2008) Higher Education as Virtual Conversation Sarah Robbins-Bell (“Intellagirl Tully”) Sarah R…
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Virtual Worlds? "Outlook Good"
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September 15, 2008
© 2008 AJ Kelton. The text of this article is licensed under the Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License ( http://creativecommons.org/licenses/by-nc-nd/3.0/ …



















