-
Research
and PublicationsStay -
Conferences
and EventsAnnual Conference
October 15–18, 2013
Save the date!Events for all Levels and Interests
Whether you're looking for a conference to attend face-to-face to connect with peers, or for an online event for team professional development, see what's upcoming.
Stay -
Career
DevelopmentEDUCAUSE Institute
Leadership/Management Programs
Explore MoreCareer Center
Leadership and Management Programs
EDUCAUSE Institute
Advanced Programs
Project Management
Jump Start Your Career Growth
Explore EDUCAUSE professional development opportunities that match your career aspirations and desired level of time investment through our interactive online guide.
Stay -
Focus Areas
and InitiativesLatest Topics
EDUCAUSE organizes its efforts around three IT Focus Areas
Join These Programs If Your Focus Is
Stay -
Connect
and ContributeFind Others
Get on the Higher Ed IT Map
Employees of EDUCAUSE member institutions and organizations are invited to create individual profiles.
Stay -
About
EDUCAUSEUncommon Thinking for the Common Good™
EDUCAUSE is the foremost community of higher education IT leaders and professionals.
Stay
Filter by type
- Articles, Briefs, Papers, and Reports [x]
Filter by Publications
Filter by Library Taxonomy
- IT Integration [x]
- Student Engagement and Interaction [x]
- Teaching and Learning (17)
- Instructional Technologies (15)
- Learning (11)
- Instructional Design (9)
- Teaching (9)
- E-Learning (5)
- Networking and Emerging Technologies (5)
- Information Technology Management and Leadership (4)
- Learners (4)
- Organizational Issues, Teaching and Learning (4)
- Virtual Community (4)
- Assessment and Evaluation (3)
- Authentic Learning (3)
- Cyberinfrastructure (3)
- Distributed Computing (3)
- Millennials (3)
- Mobile Computing (3)
- Learning Environments (2)
Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
-
Using Laptops in the Classroom: The University of Michigan
-
December 3, 2012
Across the University of Michigan, laptops and other mobile devices are appearing in the classroom in greater numbers. Many faculty see this trend as an opportunity for more innovative teac…
-
Empowering Students and Instructors: Reflections on the Effectiveness of iPads for Teaching and Learning
-
April 12, 2012
Devices like the Apple iPad call for purposeful experimentation to see how mobile technology might be used in teaching and learning and in updating established educational models to engage todayâ…
-
Mobile Learning: Context and Prospects
-
May 6, 2010
On March 3 and 4, 2010, the ELI community gathered for an online focus session on mobile learning. This white paper is a synthesis of the key ideas, themes, and concepts that emerged from those s…
-
Engineering Informatics for Bio-Inspired Robots
-
October 16, 2007
Engineering Informatics for Bio-Inspired Robots is an NSF-funded project trying to break down barriers to collaboration between engineering and computer science departments. Faculty members parti…
-
CyberBridges—An Authentic Learning Case Study
-
September 14, 2007
CyberBridges trains graduate students how to use cyberinfrastructure (CI) -- a combination of computing systems, applications, and virtual organizations. Supported by NSF, CyberBridges hinges on …
-
nanoHUB - An Authentic Learning Case Study
-
August 9, 2007
nanoHUB is an online portal for nanotechnology researchers, instructors, and students created by Purdue University and the National Science Foundation. It uses cyberinfrastructure to provide acce…
-
Approaches That Work: How Authentic Learning Is Transforming Higher Education
-
July 27, 2007
Authentic learning aligns well with the needs of today's participatory learners. The challenge is to channel their online and collaborative abilities and interests into academic pursuits, he…
-
ELI Discovery Tool: Guide to Podcasting
-
January 1, 2007
The ELI Discovery Tool: Guide to Podcasting provides an overview of the technology, case studies, user perspectives, and implementation strategies. A "know-before-you-go" compendium, th…
-
7 Things You Should Know About Digital Storytelling
-
January 15, 2007
Digital storytelling involves combining narrative with digital content to create a short movie. Digital stories can include interactive movies with highly produced audio and visual effects or pre…
-
ELI Innovations & Implementations—Ancient Spaces, University of British Columbia
-
January 1, 2006
Students learn about antiquity by using the Ancient Spaces application to build 3D virtual models based on architectural plans and the latest archaeological reports. Ancient Spaces involves undergr…

















