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- Instructional Technologies [x]
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- Student Engagement and Interaction [x]
- Teaching and Learning (8)
- Internet and Web Applications (6)
- Network Applications (6)
- Networking and Emerging Technologies (6)
- Web 2.0 (6)
- E-Learning (3)
- Wiki (3)
- Blogs (2)
- Games and Gaming (2)
- Podcasting (2)
- Teaching (2)
- Virtual Community (2)
- Virtual Worlds (2)
- Cloud Computing (1)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Disrupting Ourselves: Cherished Assumptions, New Designs, and the Problem of Learning in Higher Ed - Sponsored by WTC Consulting
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January 11, 2012
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A session at the Mid-Atlantic Regional Conference 2012
Our concept of learning has expanded at a rate far outpacing our notion of teaching, an issue that applies to the design and delivery of learning experiences. This presentation will look at how thi…
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Creating an Open Web 2.0 Cloud E-Learning Experience
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October 15, 2010
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A session at the EDUCAUSE 2010 Annual Conference
Open blogs and cloud platforms such as Facebook have great educational potential. This session will present how Penn State University's reengineering of its Biology 12 introductory biology lab…
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Social Media for Academic Purposes
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March 9, 2010
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A session at the NERCOMP Annual Conference 2010
This session will describe how Facebook and a visually designed website were used to engage students in a psychology course. It will detail a successful student-driven role-play activity where stud…
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Twitter Symbiosis: A Librarian, a Hashtag, and a First-Year Seminar (Innovative Practice)
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January 19, 2010
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A session at the ELI Annual Meeting 2010
Tweeting in the classroom has started to take off, with some notable examples such as Monica Rankin's history class experiment at UT-Dallas and Cole W. Camplese's classroom backchannel at…
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Social Software in Higher Education: Isolated Accidents or the Start of Something Big?
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October 24, 2007
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A session at the EDUCAUSE 2007 Annual Conference
Blogs, wikis, and networking tools appear to gain widespread acceptance. How are higher education professionals using social software tools in their practice? Is there any convergence with what stu…
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Teaching and Learning Experiences in a User-Created Virtual World
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October 25, 2007
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A session at the EDUCAUSE 2007 Annual Conference
Second Life is a user-created virtual world simultaneously played by thousands of people around the world. In this session, we'll share our experiences of teaching in Second Life. Using the in…
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Emerging Worlds: Transformative Technologies for Teaching and Learning
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September 17, 2007
Web 2.0 projects have rapidly expanded into a world of social media. From blogs to podcasts, millions of people have published and shared a growing amount of digital content. At the same time vir…
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Promising Technologies on the Horizon
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January 31, 2006
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A session at the ELI Annual Meeting 2006
The 2006 Horizon Report , a joint publication of the New Media Consortium (NMC) and the EDUCAUSE Learning Initiative (ELI), highlights new technologies for teaching, learning, and creative exp…

















