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- Teaching and Learning (21)
- Instructional Technologies (13)
- Information Technology Management and Leadership (7)
- Learning (7)
- Teaching (5)
- Distributed Computing (4)
- E-Learning (4)
- Games and Gaming (4)
- Mobile Computing (4)
- Assessment and Evaluation (3)
- Learners (3)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Higher Education in the Ultra-Connected Age
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April 25, 2013
New forms of scholarship, new educational pathways , and new interconnections and dependencies characterize the digitally rich landscape of higher education today. We are living and workin…
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Using Technology to Engage Students - Sponsored by Turning Technologies, An EDUCAUSE Bronze Partner
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February 14, 2011
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A session at the ELI Annual Meeting 2011
It has been suggested that the lack of interaction in large lecture courses is to blame for the many problems facing these courses: declining enrollments, low attendance, poor evaluations, and d…
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Leveraging a Learning Management System to Promote Academic Technology Use and Student Engagement
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March 15, 2011
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A session at the EDUCAUSE Midwest Regional Conference 2011
The ITS Help Desk (HD) and ResNet have launched a web-based single-source learning management system for data-access organization. Both staff and student assistants utilize the application to compl…
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Making Connections: Using Technology to Increase Student Engagement and Success
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May 3, 2010
Fostering student engagement through technology requires institutions to meet students where they are—literally, figuratively, and virtually—and help them get to where they need to be. In thi…
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Maturity Level and iPhone and iPod Touch Usage
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February 17, 2010
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A session at the EDUCAUSE Southwest Regional Conference 2010
This session will provide research to support a link between the maturity level of college students and their use of a mobile learning device (iPhone/iPod touch). More specifically, the research de…
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The Effect of Using More Technology on the Level of Student Motivation to Learn (Research-Based)
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January 19, 2010
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A session at the ELI Annual Meeting 2010
As a faculty member begins to add more technology into a course, and the amount of face-to-face contact starts to decrease, a number of questions about teaching effectiveness start to creep into an…
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Twitter Symbiosis: A Librarian, a Hashtag, and a First-Year Seminar (Innovative Practice)
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January 19, 2010
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A session at the ELI Annual Meeting 2010
Tweeting in the classroom has started to take off, with some notable examples such as Monica Rankin's history class experiment at UT-Dallas and Cole W. Camplese's classroom backchannel at…
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Behind the Curtain: The Making and Execution of the ELI Annual Meeting Alternate Reality Game
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February 20, 2009
Alternate reality games (ARGs) weave together real-world artifacts with clues and puzzles hidden virtually any place, such as websites, libraries, museums, stores, signs, recorded telephone messa…
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Authentic Learning in History and Social Sciences: How "Real" Can We Make the Classroom Experience?
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March 19, 2008
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A session at the ELI 2008 Online Spring Focus Session
How can we bring authentic learning, with real-world outcomes and assessments, into the history/social science classroom? This session will discuss the presenter's efforts to design and teach …
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Making Learning Real: Turning Sim City into "Sim Science"!
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March 18, 2008
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A session at the ELI 2008 Online Spring Focus Session
Current theories suggest that learning is facilitated when embedded in the context in which it will be used, but the constraints of the traditional classroom make implementing this difficult to imp…

















