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Filter by type
- Presentations and Seminars [x]
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- Student Engagement and Interaction [x]
- Teaching and Learning (45)
- Information Technology Management and Leadership (18)
- Instructional Technologies (14)
- Social Media (10)
- Games and Gaming (8)
- E-Learning (6)
- Learning (6)
- Networking and Emerging Technologies (6)
- Clickers (5)
- Distributed Computing (5)
- Learning Environments (5)
- Mobile Computing (5)
- Teaching (5)
- Institutional Management (4)
- Tablets and iPads (4)
- Virtual Community (4)
- Curriculum Development (3)
- Learners (3)
- Mobile Learning (3)
Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Citizen Journalism: Online Production and Community Engagement
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March 19, 2013
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A session at the Midwest Regional Conference
A January 2012 report from the National Task Force on Civic Learning and Democratic Engagement noted that the United States is at a "crucible moment." In response, American colleges and…
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Exploring Gradient: An Interactive Online Peer-Review and Assessment Tool
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March 20, 2013
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A session at the Midwest Regional Conference
Gradient is a web-based writing and peer assessment tool developed by the ITaP Informatics Team at Purdue University. It allows students the opportunity to develop critical reading and writing skil…
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Innovation Showcase
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March 19, 2013
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A session at the Midwest Regional Conference
Beyond "Angry Birds": Taking Your iPad to the Next Level Far from being just a media consumption device, the iPad and its integration into both popular and academic culture have led …
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WMU's "Broncoland": Building Video Games for Student Success
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March 19, 2013
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A session at the Midwest Regional Conference
Broncoland Game and Broncoland Tour are video games designed to enhance recruiting and student success at Western Michigan University. Designed and built entirely in-house by a team of IT s…
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Engage, Inspire, and Enable: Getting to Know Desire2Learn
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January 17, 2013
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A session at the Mid-Atlantic Regional Conference
Desire2Learn is transforming the teaching and learning experience by engaging, inspiring, and enabling people to achieve their potential through innovative e-learning products and solutions. Duri…
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Circles of Learning: Using Google+ to Enhance Classroom Communities
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January 17, 2013
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A session at the Mid-Atlantic Regional Conference
As part of the teaching, learning, and technology fellowship program at Georgetown University, Google+ was implemented in the redesign of an undergraduate database management course to enhance st…
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Multiple Realities and Multiple Dimensions for Teaching and Learning
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May 31, 2012
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A session at the Southeast Regional Conference
New developments in technology open doors for new environments and dimensions for teaching and learning. The number of educational institutions and programs using 3D virtual environments, such as S…
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Beyond Clickers: Using Web-Based Polling Technologies to Enhance Student Engagement
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May 30, 2012
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A session at the Southeast Regional Conference
The "Experience IT" format offers a hands-on, highly interactive introduction to newer tools and technologies so you can explore their potential impact in the workplace and classroom and …
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Applying Social Network Analysis to Web-Based Student Interactions
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January 12, 2012
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A session at the Mid-Atlantic Regional Conference 2012
January 12, 2012 MARC12_242598 …
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Different Paths, Same Goal: How Four Schools Introduced Tablets on Campus
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March 13, 2012
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A session at the NERCOMP Annual Conference 2012
In this interactive forum, representatives from four schools that have taken on the mission of integrating tablets into the academic environment will share their experiences from their campus table…

















