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- IT Integration [x]
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- Student Engagement and Interaction [x]
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- Learning (19)
- Teaching (16)
- Information Technology Management and Leadership (11)
- Instructional Design (10)
- E-Learning (9)
- Distributed Computing (7)
- Mobile Computing (7)
- Assessment and Evaluation (6)
- Learners (6)
- Networking and Emerging Technologies (6)
- Authentic Learning (5)
- Games and Gaming (5)
- Organizational Issues, Teaching and Learning (5)
- Simulations (5)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Using Laptops in the Classroom: The University of Michigan
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December 3, 2012
Across the University of Michigan, laptops and other mobile devices are appearing in the classroom in greater numbers. Many faculty see this trend as an opportunity for more innovative teac…
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Game-Based Learning: Developing an Institutional Strategy
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August 9, 2012
Games have become a central component of our culture generally, and they have begun to assume a role in higher education, though typically only on a small scale. Several key trends will drive the…
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Cultivating Change in the Academy: 50+ Stories from the Digital Frontlines at the University of Minnesota in 2012
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July 9, 2012
Cultivating Change is an eBook designed to stimulate discussion about what’s possible as well as generate new vision and academic technology direction. It serves as a means for faculty, ins…
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Empowering Students and Instructors: Reflections on the Effectiveness of iPads for Teaching and Learning
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April 12, 2012
Devices like the Apple iPad call for purposeful experimentation to see how mobile technology might be used in teaching and learning and in updating established educational models to engage todayâ…
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IT-Based Transformation in Higher Education: Possibilities and Prospects
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March 19, 2012
If information technologies are to transform higher education, we must exploit opportunities and address problems. At the same time, transformed higher education cannot neglect important dimensi…
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Leveraging a Learning Management System to Promote Academic Technology Use and Student Engagement
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March 15, 2011
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A session at the EDUCAUSE Midwest Regional Conference 2011
The ITS Help Desk (HD) and ResNet have launched a web-based single-source learning management system for data-access organization. Both staff and student assistants utilize the application to compl…
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A Comparison of Student and Faculty Academic Technology Use Across Disciplines
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September 22, 2010
Key Takeaways Students and faculty use course management systems much more frequently than any other technology. Professional students use classroom response devices ("clickers&quo…
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Maturity Level and iPhone and iPod Touch Usage
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February 17, 2010
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A session at the EDUCAUSE Southwest Regional Conference 2010
This session will provide research to support a link between the maturity level of college students and their use of a mobile learning device (iPhone/iPod touch). More specifically, the research de…
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Twitter Symbiosis: A Librarian, a Hashtag, and a First-Year Seminar (Innovative Practice)
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January 19, 2010
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A session at the ELI Annual Meeting 2010
Tweeting in the classroom has started to take off, with some notable examples such as Monica Rankin's history class experiment at UT-Dallas and Cole W. Camplese's classroom backchannel at…
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Enhancing Student Learning in a Graduate Research and Statistics Course with Clickers
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December 22, 2009
Key Takeaways A quasi-experimental study investigated the influence on student engagement and performance, as well as student perceptions, of using clickers as an educational tool in a grad…


















