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- Information Technology Management and Leadership [x]
- Student Engagement and Interaction [x]
- Teaching and Learning (17)
- Games and Gaming (6)
- Distributed Computing (5)
- Mobile Computing (5)
- Institutional Management (4)
- Tablets and iPads (4)
- E-Learning (3)
- Instructional Technologies (3)
- Social Media (3)
- Student Success (3)
- Assessment and Evaluation (2)
- Information Systems and Services (2)
- Mobile Learning (2)
- Smartphones (2)
- Students (2)
- Academic Analytics (1)
- Portfolio and Project Management (1)
- Privacy (1)
Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Exploring Gradient: An Interactive Online Peer-Review and Assessment Tool
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March 20, 2013
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A session at the Midwest Regional Conference
Gradient is a web-based writing and peer assessment tool developed by the ITaP Informatics Team at Purdue University. It allows students the opportunity to develop critical reading and writing skil…
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Innovation Showcase
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March 19, 2013
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A session at the Midwest Regional Conference
Beyond "Angry Birds": Taking Your iPad to the Next Level Far from being just a media consumption device, the iPad and its integration into both popular and academic culture have led …
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WMU's "Broncoland": Building Video Games for Student Success
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March 19, 2013
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A session at the Midwest Regional Conference
Broncoland Game and Broncoland Tour are video games designed to enhance recruiting and student success at Western Michigan University. Designed and built entirely in-house by a team of IT s…
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Different Paths, Same Goal: How Four Schools Introduced Tablets on Campus
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March 13, 2012
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A session at the NERCOMP Annual Conference 2012
In this interactive forum, representatives from four schools that have taken on the mission of integrating tablets into the academic environment will share their experiences from their campus table…
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Project Management Gaming: Learn Project Management with a Team-Based Game Approach
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January 12, 2012
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A session at the Mid-Atlantic Regional Conference 2012
Join Loyola for a game of Project Risk, a game where your team competes against others to deliver your project on time, on scope, and on budget. Learn the basics of project management! Come to lear…
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Using Slate Tablets to Promote Active Learning
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January 11, 2012
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A session at the Mid-Atlantic Regional Conference 2012
The "Experience IT" format offers a hands-on, highly interactive introduction to newer tools and technologies so you can explore their potential impact in the workplace and classroom and …
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Beyond Clickers: Using Web-Based Polling Technologies to Enhance Student Engagement
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January 12, 2012
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A session at the Mid-Atlantic Regional Conference 2012
The "Experience IT" format offers a hands-on, highly interactive introduction to newer tools and technologies so you can explore their potential impact in the workplace and classroom and …
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From "Generation "Me" to "Generation Us"
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March 15, 2011
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A session at the EDUCAUSE Midwest Regional Conference 2011
The "Generation Me" group comprises those who were born in the 70s, 80s, or 90s. They have not known a world where duty precedes self, and thus, they put the individual first. This does n…
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Increase Online Student Engagement Through Online Human Touch and an Online First-Year Experience
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January 13, 2011
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A session at the Mid-Atlantic Regional Conference 2011
The long-term sustainability of online programs is highly dependent on student engagement and retention. With increasing numbers of nontraditional students returning to higher education through onl…
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Being Mobile in an Open World: Implementing Social Media to Engage Students
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March 16, 2010
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A session at the EDUCAUSE Midwest Regional Conference 2010
As social and information processes around us are transforming, how can we embrace current themes of openness, mobility, and networking to engage students for learning? This session will discuss s…

















