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- Student Engagement and Interaction [x]
- Teaching and Learning (8)
- Instructional Technologies (5)
- Teaching (4)
- Information Technology Management and Leadership (3)
- Curriculum Development (2)
- Distributed Computing (2)
- Learners (2)
- Mobile Computing (2)
- Social Media (2)
- Blogs (1)
- Clickers (1)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Different Paths, Same Goal: How Four Schools Introduced Tablets on Campus
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March 13, 2012
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A session at the NERCOMP Annual Conference 2012
In this interactive forum, representatives from four schools that have taken on the mission of integrating tablets into the academic environment will share their experiences from their campus table…
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Technê , Technology, and Teaching: Using a Classical Method to Engage Learners
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March 13, 2012
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A session at the NERCOMP Annual Conference 2012
How can we use the Socratic method, an ancient and active learning practice, to help our users engage with technology? This session will explore the Socratic method as a technology (or technê) of …
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Social Media for Academic Purposes
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March 9, 2010
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A session at the NERCOMP Annual Conference 2010
This session will describe how Facebook and a visually designed website were used to engage students in a psychology course. It will detail a successful student-driven role-play activity where stud…
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Blogging in the Classroom: Bane or Blessing?
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March 10, 2010
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A session at the NERCOMP Annual Conference 2010
This panel session will feature an interactive discussion of how to use blogs to enhance student learning. Students, faculty, and an instructional technology specialist panelist will discuss their …
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A Proposed Redesign of Overhead Presentations: Moving from Verbal to Visual
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March 11, 2008
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A session at the NERCOMP Annual Conference 2008
This session will demonstrate how a redesign in overhead slides can create presentations that foster a more learner-centric rather than teacher-centric model. A change in emphasis from verbal to vi…
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Assessing Student Learning Outcomes with Tablet PCs
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March 11, 2008
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A session at the NERCOMP Annual Conference 2008
Tablet PCs used in undergraduate field courses in archaeology and ecology have transformed the way we teach field-mapping and data-collection concepts. Curriculum redesign and assessment strategies…
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Engage Students in a Ubiquitous Computing Environment Using DyKnow
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March 12, 2008
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A session at the NERCOMP Annual Conference 2008
How do you actively engage students when they all have laptops in class? Among other techniques, engagement is achieved through focused activities by using collaborative note-taking, student respon…
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Teaching Through Interactive Learning Simulations
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March 22, 2006
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A session at the NERCOMP Annual Conference 2006
Although many educators feel that technology will have a significant impact on learning, how this will happen is less certain. For the past three years Wharton's Learning Lab has explored this…

















