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- Student Engagement and Interaction [x]
- Teaching and Learning (6)
- Learning Environments (2)
- Networking and Emerging Technologies (2)
- Clickers (1)
- E-Content (1)
- Games and Gaming (1)
- Information Systems and Services (1)
- Information Technology Management and Leadership (1)
- Instructional Technologies (1)
- Learners (1)
- Libraries and Technology (1)
- Millennials (1)
- Multimedia (1)
- Network Infrastructure and Equipment (1)
- Productivity Applications and Systems (1)
- Student Technology Use (1)
- Students (1)
- Virtual Community (1)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Multiple Realities and Multiple Dimensions for Teaching and Learning
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May 31, 2012
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A session at the Southeast Regional Conference
New developments in technology open doors for new environments and dimensions for teaching and learning. The number of educational institutions and programs using 3D virtual environments, such as S…
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Beyond Clickers: Using Web-Based Polling Technologies to Enhance Student Engagement
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May 30, 2012
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A session at the Southeast Regional Conference
The "Experience IT" format offers a hands-on, highly interactive introduction to newer tools and technologies so you can explore their potential impact in the workplace and classroom and …
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Creating Learning Environments That Engage Today's Learners
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June 3, 2010
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A session at the EDUCAUSE Southeast Regional Conference 2010
During the EDUCAUSE Teaching and Learning Challenges 2009 Project (http://www.educause.edu/eli/challenges), the community identified "creating learning environments that promote active learnin…
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Engaging Science Students with Wireless Technology and Applications by Revisiting the Thayer Method of Teaching and Learning
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June 3, 2010
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A session at the EDUCAUSE Southeast Regional Conference 2010
Undergraduate science instructors at Georgia Gwinnett College integrated wireless technology and applications into course lecture and lab to engage students with tools and techniques students use i…
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Net Generation Students and Campus IT: Supporting Student Success in the Age of Multitasking, Facebooking, and Instant Messaging
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June 13, 2007
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A session at the EDUCAUSE Southeast Regional Conference 2007
What do we need to know to support student success in all facets of their higher education experience? IT services affect the success of students from the day they begin searching for a program or …
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Information Technology at the Georgia Aquarium: A Trendsetter's Perspective - Sponsored by Aruba Networks, Inc.
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June 11, 2007
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A session at the EDUCAUSE Southeast Regional Conference 2007
This session will portray the challenges of implementing information technology projects at the Georgia Aquarium, the world's largest aquarium. It will focus on lessons learned, system feature…

















