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- Simulations [x]
- Student Engagement and Interaction [x]
- Teaching and Learning (14)
- Games and Gaming (7)
- E-Learning (6)
- Information Technology Management and Leadership (6)
- Learning (6)
- Instructional Technologies (4)
- Teaching (4)
- Virtual Community (4)
- Virtual Worlds (4)
- IT Integration (3)
- Learners (3)
- Millennials (3)
- Augmented Reality (2)
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Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Next Generation Learning Challenge: Simulating Teaching
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December 15, 2011
Key Takeaways Can someone learn to teach by practicing with a classroom simulation ? Simulations provide multiple chances to practice , including making attempts with highe…
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Building a Collaborative Online Literary Experience
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September 27, 2011
Key Takeaways Educators and students collaborated in constructing an immersive literary experience at the University of Richmond and then reenacted the narrative as a team. Co…
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Virtual World Learning Spaces: Developing a Second Life Operating Room Simulation
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March 26, 2009
Key Takeaways A real-world approach to virtual learning spaces brings similar constraints on the types of teaching and learning possible in the virtual spaces. An alternative appr…
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Virtual Worlds? "Outlook Good"
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September 15, 2008
© 2008 AJ Kelton. The text of this article is licensed under the Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 License ( http://creativecommons.org/licenses/by-nc-nd/3.0/ …
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Wharton's Learning Lab: A Visual Tour
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August 1, 2005
Below is a selection of the learning simulations developed by Wharton's Alfred West Jr. Learning Lab. For additional information and more details on the simulations, see the Learning Lab…
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Implementing Authentic Tasks in Web-Based Learning Environments
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July 30, 2007
Implementing Authentic Tasks in Web-Based Learning Environments The instructor's inclusion of authentic activities improves the quality of student interaction and learning in online class…
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The Myth about No Significant Difference
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January 1, 2006
© 2006 Diana G. Oblinger and Brian L. Hawkins EDUCAUSE Review, vol. 41, no. 6 (November/December 2006): 14–15 The Myth about No Significant Difference "Using Technology…
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The Future of Online Teaching and Learning in Higher Education: The Survey Says…
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January 1, 2006
The Future of Online Teaching and Learning in Higher Education: The Survey Says... A survey substantiates some ideas about online learning and refutes others By Kyong-Jee Kim and Curt…
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Learning by Doing: A Comprehensive Guide to Simulations, Computer Games and Pedagogy in e-Learning and Other Educational Experiences;
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January 1, 2006
Recommended Reading Clark Aldrich John Wiley and Sons, 2005 $60.00, 400 pp. ISBN 0-7879-7735-7 Reviewed by Deborah Keyek-Franssen Two recurring thoughts gave…
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Serious Games: Incorporating Video Games in the Classroom
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January 1, 2006
Serious Games: Incorporating Video Games in the Classroom Games designed using sound pedagogy actively engage the Net Generation in learning By Leonard A. Annetta , Marshall R. Murray …



















