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- Mobile Computing [x]
- Student Engagement and Interaction [x]
- Distributed Computing (10)
- Information Technology Management and Leadership (10)
- Teaching and Learning (10)
- E-Learning (5)
- Mobile Learning (5)
- E-Content (3)
- IT Integration (3)
- Learning Environments (3)
- Learning (3)
- Libraries and Technology (3)
- Tablets and iPads (3)
- Active Learning (2)
- Collaborative Technologies (2)
- E-Textbooks (2)
- Instructional Technologies (2)
- Social Media (2)
- Student Technology Use (2)
- Students (2)
Student Engagement
Learning science research and practical experience highlight the importance of interaction and engagement to successful learning. Active and collaborative learning environments are particularly effective for Net Generation learners. Games, simulations, group projects, and undergraduate research are among a number of models for interaction and engagement being explored.
Articles and Reports
- The entire issue of the EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009 is devoted to student engagement.
- Engaging Students with Engaging Tools, EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Learning Space Design with an Inclusive Planning Process Promotes User Engagement,EDUCAUSE Quarterly Magazine, Volume 32, Number 4, 2009
- Assessing the Future: E-Portfolio Trends, Uses, and Options in Higher Education, ECAR Bulletin, February 2009.
- Assessment for Improvement: Tracking Student Engagement Over Time, Annual Results 2009, National Survey of Student Engagement (NSSE), November 2009
- ELI 7 Things You Should Know About...
- Next-Generation Presentation Tools, January 2010
- Google Wave, November 2009
- Live Question Tool, April 2009
- Alternate Reality Games, January 2009
- Ustream, October 2008
- Wii, July 2008
- Second Life, June 2008
- Digital Storytelling, January 2007
Podcasts, Presentations and Videos
- Continuous Improvement in Teaching and Learning: Open Learning Initiative (OLI) and Open Learning Net (OLnet), ELI Web Seminar, January 11, 2010
- Clickers and Peer Instruction: A Powerful Way to Improve Student Engagement and Learning, but Only If You Do It Right ELI Web Seminar, October 05, 2009
- GameQuest: Creating an Education Game Program for Higher Ed, presentation and podcast from the EDUCAUSE Annual Conference, October 2008
- Digital Story Making: Understanding the Learner's Perspective, presentation and video from the ELI Annual Conference, January 2008
Updated January 2010
Library Items on this Topic
EDUCAUSE Library Items for Student Engagement and Interaction
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Augmented Reality and Geotagging in Japan
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March 29, 2011
Key Takeaways Mobile technology offers the ability to combine immediate access to information and location through augmented reality and geotagging . Dickinson College st…
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Cell Phones in the (Language) Classroom: Recasting the Debate
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December 22, 2009
Key Takeaways To pursue a paradigm shift in education with limited finances, schools should consider taking advantage of ubiquitous cell phone technology for pedagogical purposes that squar…
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Deploying Innovation Locally
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October 7, 2010
© 2010 Veronica Diaz, Cindy Jennings, Kelvin Bentley, P. B. Garrett, Barron Koralesky, Christina Royal, and David Starrett. The text of this article is licensed under the Creative Commons Attrib…
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Digital Texts and the Future of Education: Why Books?
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March 29, 2011
Key Takeaways Students have expectations for interactivity and connectedness when they use digital devices, yet these expectations are frequently unmet when using most digital tex…
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Executive Summary: Student Mobile Computing Practices -- Lessons Learned from Qatar
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August 13, 2012
Eden Dahlstrom is a Senior Research Analyst at EDUCAUSE. Mobile computing is transforming information technology and the student learning environment in higher education. Inst…
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From Distraction to Engagement: Wireless Devices in the Classroom
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December 22, 2009
Key Takeaways Wireless devices in the classroom threaten to distract student attention but also offer opportunities for student engagement. Faculty use different methods to reduce in-cl…
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Hotseat: Opening the Backchannel in Large Lectures
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September 22, 2010
Key Takeaways Despite their flaws as teaching and learning environments, large lectures remain a standard teaching approach because of their relatively low cost, ease of preparation, and lo…
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Mixable: A Mobile and Connected Learning Environment
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March 29, 2011
Key Takeaways Students increasingly turn to social networks to enable coursework discussions outside of class , a factor that promotes their academic engagement and success. A ne…
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Technology Enhancement Tools in an Undergraduate Biology Course
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December 10, 2012
Key Takeaways This single-class study sought to evaluate technology-enhanced student engagement by comparing the experiences of students using only an e-textbook with the exper…
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The Educational Potential of Mobile Computing in the Field
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March 29, 2011
Key Takeaways Giving students hands-on experience of field work with mobile tablet PCs loaded with visualization software facilitates active learning and integration of complex …



















